“No port” in Crysis 2, thanks to CryEngine 3
If you wanna get some more details on Crytek’s Crysis 2 then we suggest you grab for yourself a copy of the latest issue of Edge Magazine. It’s their featured game for this issue, and they’ve got loads to offer straight up.
If you wanna get some more details on Crytek’s Crysis 2 then we suggest you grab for yourself a copy of the latest issue of Edge Magazine. It’s their featured game for this issue, and they’ve got loads to offer straight up.
Included in the issue are some of the features behind the CryEngine 3, the technology behind Crysis 2. Particularly taking front and center in this portion is Sandbox 3, which is described to be a “fully featured, fully interactive editor” in-game.
And it does sound like it’s a little piece of heaven for developers everywhere. Imagine having both the PS3 and Xbox 360 versions running in-sync with the PC version in three monitors — that’s what this tech does. And no downtime, too.
Simply put, “there is no port” for the game. CryEngine 3 is distributed equally across all three versions, and the game purely exists as multiformat.
Via [The Sixth Axis]
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