Quake 2 Port By McZonk – Team Emergency Exit – WIP Info

Q2-1-icon

McZonk, from Team EmergencyExit, has sent us an email informing us of his current project: porting Quake 2 to the PSP! Here is what he had to say:

Q2-2-menu Q2-3-player Q2-3-player Q2-4-keybinds

I’m working on a port of Id Software’s Quake 2 for the PSP. It’s far away from being finished, but the biggest part of the work is already done. The only thing is missing, is the graphics port. I hope I can release a first preview within the next two or three weeks which allows single player gaming. Not all graphic effects will work at this state. Sound and multi player will definitive come, but later. It’s possible to start a game in single player mode at the moment, but you have no output, because I hade to rewrite the graphics port completly (I tried with pspgl, but there are to many problems with it).

Q2-5-credits Q2-6-quit Q2-7-console

The 2d stuff is working (menus, console, etc) and I will try to render a 3d model preview in the player options menu next and play cinematics and demos. This will be a big step forward. I will post another news if something interessting happend.

Q2-1-icon

McZonk, from Team EmergencyExit, has sent us an email informing us of his current project: porting Quake 2 to the PSP! Here is what he had to say:

Q2-2-menu Q2-3-player Q2-3-player Q2-4-keybinds

I’m working on a port of Id Software’s Quake 2 for the PSP. It’s far away from being finished, but the biggest part of the work is already done. The only thing is missing, is the graphics port. I hope I can release a first preview within the next two or three weeks which allows single player gaming. Not all graphic effects will work at this state. Sound and multi player will definitive come, but later. It’s possible to start a game in single player mode at the moment, but you have no output, because I hade to rewrite the graphics port completly (I tried with pspgl, but there are to many problems with it).

Q2-5-credits Q2-6-quit Q2-7-console

The 2d stuff is working (menus, console, etc) and I will try to render a 3d model preview in the player options menu next and play cinematics and demos. This will be a big step forward. I will post another news if something interessting happend.

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