Quake II PSP Multiplayer Beta 3
PSP homebrew developer McZonk of Emergency Exit has just announced that the third Quake II PSP Multiplayer Beta has been released. Among major updates McZonk makes mention of is a speed boost, although this version will not carry sound support:
- FPS increase
- Quake II PSP Multiplayer Beta 3 currently runs at roughly 30 to 60 frames per second. Also included are minor graphics bug fixes.
- New input methods
- The analog nub’s acceleration can now be configured. Speed parameters will now also affect looking when used with digital keys.
- Sky support
- The sky is now drawn without clipping errors.
- No sound
- Beta 3 does not carry audio output. McZonk explains this had to be done due to detected sound engine bug. This has nothing to do with the increased frame speed.
McZonk notes that he’s currently in the process of trying to maximize Quake II PSP’s memory usage. The author is experimenting with cutting down on texture memory – see the image at the top – which should free up space for all of the multiplayer mode’s sounds, and re-enable single-player mode. The latter feature should be available in Quake II PSP’s later updates, with this current release expected to be the last of the multiplayer betas.
Download: Quake II PSP Multiplayer Beta 3
PSP homebrew developer McZonk of Emergency Exit has just announced that the third Quake II PSP Multiplayer Beta has been released. Among major updates McZonk makes mention of is a speed boost, although this version will not carry sound support:
- FPS increase
- Quake II PSP Multiplayer Beta 3 currently runs at roughly 30 to 60 frames per second. Also included are minor graphics bug fixes.
- New input methods
- The analog nub’s acceleration can now be configured. Speed parameters will now also affect looking when used with digital keys.
- Sky support
- The sky is now drawn without clipping errors.
- No sound
- Beta 3 does not carry audio output. McZonk explains this had to be done due to detected sound engine bug. This has nothing to do with the increased frame speed.
McZonk notes that he’s currently in the process of trying to maximize Quake II PSP’s memory usage. The author is experimenting with cutting down on texture memory – see the image at the top – which should free up space for all of the multiplayer mode’s sounds, and re-enable single-player mode. The latter feature should be available in Quake II PSP’s later updates, with this current release expected to be the last of the multiplayer betas.
Download: Quake II PSP Multiplayer Beta 3