Rare Cases of HD Over Fragmentation Slows Down TES: Oblivion
Oblivion uses the Xbox 360 hard drive extensively to cache (copy and reuse) game data. to optimize all the loading the game does. On some Xbox 360s, however, the cached data can get overly fragmented. This leads to a longer time to load anything from menus, dialogue, sounds, objects, levels, and more.If you are one of those experiencing this rare problem Layman posted the following remedy on the TES Forums:
Oblivion uses the Xbox 360 hard drive extensively to cache (copy and reuse) game data. to optimize all the loading the game does. On some Xbox 360s, however, the cached data can get overly fragmented. This leads to a longer time to load anything from menus, dialogue, sounds, objects, levels, and more.If you are one of those experiencing this rare problem Layman posted the following remedy on the TES Forums: