Ratchet & Clank Future: Tools of Destruction, all about speed
In this latest developer video for Ratchet & Clank Future: Tools of Destruction, Mark Lee talks about the more technical aspects of the game. The previous developer video featured Brian Hastings who talked about the game’s humor and intuitive controls.
Mark Lee is an engine programmer for Insomniac Games and talks about the game’s focus on frame rate and speed. Since the game is based on already existing technology, most of the work wasn’t adding new features but rather in making the game run faster.
In this latest developer video for Ratchet & Clank Future: Tools of Destruction, Mark Lee talks about the more technical aspects of the game. The previous developer video featured Brian Hastings who talked about the game’s humor and intuitive controls.
Mark Lee is an engine programmer for Insomniac Games and talks about the game’s focus on frame rate and speed. Since the game is based on already existing technology, most of the work wasn’t adding new features but rather in making the game run faster.