Record Attendance Made Austin Game Conference A Success

AGC 2006The Austin Game Conference held last week is proclaimed a huge success as officials from event organizers The Game Initiative announced that it hit a new record for attendance. Held at the Austin Convention Center from September 6-8, the conference drew in more than 2,400 game industry professionals from 20 countries and representing over 520 companies.

Extending the event from its usual 2 days to 3, more speakers and sessions were added into the conference program. Also, the venue expanded to an addition 12,000 sq.ft of exhibit space to the Technology Pavillion for a total of 45,000 sq.ft. of floor space. Key also to this year’s event was Blizzard’s VP for design, who outlined WoW‘s secrets to success.

“AGC has become the premier source of technical information for developers creating the next generation of leading online games,” shares AGC Executive Director, Christopher V. Sherman. He also noted that they were very pleased to see attendees from across the country and even the world coming together to focus on the technology, art, design, production and business of games.

Microsoft Casual Games, Online Game Services, Inc., IBM, SCEA and Vivendi Games were but some of the 80 companies who took part in the exhibits in the pavillion.

Via gamasutra

AGC 2006The Austin Game Conference held last week is proclaimed a huge success as officials from event organizers The Game Initiative announced that it hit a new record for attendance. Held at the Austin Convention Center from September 6-8, the conference drew in more than 2,400 game industry professionals from 20 countries and representing over 520 companies.

Extending the event from its usual 2 days to 3, more speakers and sessions were added into the conference program. Also, the venue expanded to an addition 12,000 sq.ft of exhibit space to the Technology Pavillion for a total of 45,000 sq.ft. of floor space. Key also to this year’s event was Blizzard’s VP for design, who outlined WoW‘s secrets to success.

“AGC has become the premier source of technical information for developers creating the next generation of leading online games,” shares AGC Executive Director, Christopher V. Sherman. He also noted that they were very pleased to see attendees from across the country and even the world coming together to focus on the technology, art, design, production and business of games.

Microsoft Casual Games, Online Game Services, Inc., IBM, SCEA and Vivendi Games were but some of the 80 companies who took part in the exhibits in the pavillion.

Via gamasutra

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