Rein tells us why Gears of War has no cross-platform support
With some gamers puzzled why there isn’t going to be cross-platform support for Gears of War, Mark Rein had to step in and tell us the cold hard truth: the PC and Xbox 360 codes of the video games are just plain incompatible with each other. “The PC build kept going with the [Unreal Engine 3] engine code, as opposed to using the Xbox 360 Gears of War code base. Over time, it gradually lost compatibility,” said Epic Games‘ vice president.
Rein continued that for Gears of War (Xbox 360 and PC) to be fully cross-platform between the next gen console and the PC, they would need a “humongous patch on the Xbox 360 side” to make it work, or sacrificing the use of the high-end code base on the Windows side.
It’s also saddening for GoW hopefuls that the promised exclusive Gears of War content for the PC isn’t going to be implemented for the Xbox 360 version. This isn’t because Epic Games is constrained by any legal or contractual means – we are talking about Microsoft platforms after all – but rather the basic code used to create the game itself are plain incompatible.
Via CVG
With some gamers puzzled why there isn’t going to be cross-platform support for Gears of War, Mark Rein had to step in and tell us the cold hard truth: the PC and Xbox 360 codes of the video games are just plain incompatible with each other. “The PC build kept going with the [Unreal Engine 3] engine code, as opposed to using the Xbox 360 Gears of War code base. Over time, it gradually lost compatibility,” said Epic Games‘ vice president.
Rein continued that for Gears of War (Xbox 360 and PC) to be fully cross-platform between the next gen console and the PC, they would need a “humongous patch on the Xbox 360 side” to make it work, or sacrificing the use of the high-end code base on the Windows side.
It’s also saddening for GoW hopefuls that the promised exclusive Gears of War content for the PC isn’t going to be implemented for the Xbox 360 version. This isn’t because Epic Games is constrained by any legal or contractual means – we are talking about Microsoft platforms after all – but rather the basic code used to create the game itself are plain incompatible.
Via CVG