Relentless Software: “PS3 is starting to reveal its power to us”
As co-creators for the Buzz series of quiz games, the Brighton-based UK studio were experienced developers for Sony‘s last phenomenal console, the PlayStation 2. But when they stepped up to the PlayStation 3, the transition for the PS2 devs wasn’t all that smooth. In fact, they mentioned that venturing onto the PS3 was “a strange journey.”
When it came to the PlayStation 3, Relentless found that the development process was harder than they thought it would be. Andrew Eades, co-founder and development director of Relentless, said that they obviously weren’t expecting the new development process to be easy, but they found it harder to adapt to PS3 game development.
“We had some missteps in the art style, and that slowed us down – we were a bit worried at first but now [the title] looks like a true next-gen game,” Eades said. He admitted that the development process for Buzz for Schools took longer than they expected, but they’re really happy about the end results for the PS3 title.
David Amor, creative director and the other co-founder of Relentless, said, “PS3 is quite a complicated machine to write for. But PlayStation Edge is a great help.” But because of the sharing of third-party tools and collaborations with other dev studios, new developers entering the PlayStation 3 development scene can all breathe a little easier.
“Now we’ve got in place everything we need – with the right technical people and art people – and PS3 is starting to reveal its power to us,” said Eades.
As co-creators for the Buzz series of quiz games, the Brighton-based UK studio were experienced developers for Sony‘s last phenomenal console, the PlayStation 2. But when they stepped up to the PlayStation 3, the transition for the PS2 devs wasn’t all that smooth. In fact, they mentioned that venturing onto the PS3 was “a strange journey.”
When it came to the PlayStation 3, Relentless found that the development process was harder than they thought it would be. Andrew Eades, co-founder and development director of Relentless, said that they obviously weren’t expecting the new development process to be easy, but they found it harder to adapt to PS3 game development.
“We had some missteps in the art style, and that slowed us down – we were a bit worried at first but now [the title] looks like a true next-gen game,” Eades said. He admitted that the development process for Buzz for Schools took longer than they expected, but they’re really happy about the end results for the PS3 title.
David Amor, creative director and the other co-founder of Relentless, said, “PS3 is quite a complicated machine to write for. But PlayStation Edge is a great help.” But because of the sharing of third-party tools and collaborations with other dev studios, new developers entering the PlayStation 3 development scene can all breathe a little easier.
“Now we’ve got in place everything we need – with the right technical people and art people – and PS3 is starting to reveal its power to us,” said Eades.