Revisiting the DVD-9 Limitations on the 360


When the 360 was announced, and later as it was launched, gamers everywhere have wondered whether or not Microsoft made the right choice in not including a next-gen drive such as HD-DVD to allow for more space to accommodate the more complex gaming experiences promised on the 360.

While there has been much argument on the matter, Games First takes a look at the issue and dives head-in to try to answer the question on everyone’s minds: Will we run into a speed block later on?

The short answer is no. The authors argue that most 360 games today take up about half of the space available on a DVD-9 disc, and games with complex environments don’t necessarily hog gigabytes of information. They study the increase that Xbox 1 games had over the life of the system, and make some strange findings.

We find that there is often a misconception about how big an Xbox 360 or Xbox title really is. For example, people often assume that Elder Scrolls III: Morrowind has a large filesize since it contains an extremely large gaming environment. However, Morrowind is actually one of the smallest games on the Xbox, only 900 megabytes big.

Take the screenshot above as an example. Azurik and Far Cry. There is a world of difference, and it seems that Far Cry WOULD require more data, but it turns out Far Cry is only 500 megabytes larger, not a giant leap. Be sure to check out the article. It’s a good read.

[Via, Games First]


When the 360 was announced, and later as it was launched, gamers everywhere have wondered whether or not Microsoft made the right choice in not including a next-gen drive such as HD-DVD to allow for more space to accommodate the more complex gaming experiences promised on the 360.

While there has been much argument on the matter, Games First takes a look at the issue and dives head-in to try to answer the question on everyone’s minds: Will we run into a speed block later on?

The short answer is no. The authors argue that most 360 games today take up about half of the space available on a DVD-9 disc, and games with complex environments don’t necessarily hog gigabytes of information. They study the increase that Xbox 1 games had over the life of the system, and make some strange findings.

We find that there is often a misconception about how big an Xbox 360 or Xbox title really is. For example, people often assume that Elder Scrolls III: Morrowind has a large filesize since it contains an extremely large gaming environment. However, Morrowind is actually one of the smallest games on the Xbox, only 900 megabytes big.

Take the screenshot above as an example. Azurik and Far Cry. There is a world of difference, and it seems that Far Cry WOULD require more data, but it turns out Far Cry is only 500 megabytes larger, not a giant leap. Be sure to check out the article. It’s a good read.

[Via, Games First]

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