Richard Garriot’s Tabula Rasa: Prestige in 1.8 explained

Richard Garriot's Tabula Rasa: Prestige in 1.8 explained - Image 1In this week’s Feedback Friday in Richard Garriott‘s Tabula Rasa, the devs explain the Prestige system that will be added in the game once build 1.8 kicks in. Prestige? What’s this now? Click the “read more” link to find out.

Richard Garriot's Tabula Rasa: Prestige in 1.8 explained - Image 1

When build 1.8 is introduced in Richard Garriott‘s Tabula Rasa, the devs will kick off a new system called Prestige. What’s is Prestige? Basically, it’s a kind of currency that will dictate how Clan Owned Control Points will function.

When Prestige is initiated, you’ll notice a new pane on your character doll which will be your interface for the system. Here is a quick overview of what Prestige will entail:

  • Prestige is a new form of currency that is recognized by the AFS. It is gained through the actions of your character.
  • Prestige can be gained through two types of actions: PvE and PvP.
  • On the PvE end, these actions are as follows:
    • Achieving a max kill streak
    • Killing control point minions and bosses
    • Killing standard bosses
    • Acquiring rare items off corpses of enemies youÂ’ve killed
    • Included in the reward for specific missions
  • On the PvP side, Prestige can not only be gained, but lost as well:
    • Killing an opponent will net you prestige that is generated based on your level relationship to the player
    • You will also acquire a percentage of your opponentÂ’s prestige that is taken directly from them.
  • If youÂ’re looking to add a bit more risk, youÂ’ll be able to wager an item:
    • Wagering an item requires that you ‘lock inÂ’ a high quality item.
    • Once locked, the item cannot be removed unless substituted with a higher quality item or an item out levelling the level of the item.
    • You will gain a boost to your prestige gain based on the quality of the item youÂ’ve wagered.
    • Dying will cause you to lose the item to your opponent.

It’s definitely a huge change and players might take some time to adapt to it, but it also sounds like it’ll add a fun new dimension to the game. To read more about the Prestige System, follow the link below.

Via Richard Garriott’s Tabula Rasa

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