Richard Garriott and Starr Long discuss Tabula Rasa

Gaming news website GameSpot recently scored an interview with Richard Garriott and Starr Long. The whole interview touches on the backstory and the enemies in NCSoft‘s upcoming MMORPGS Tabula Rasa.

Tabula Rasa - Image 1

According to Long, the game’s producer, players will only be limited to playing human characters at launch. As the game continues to expand, players may be given more choices on what races they choose to play as, and “there may be options in the future for you to play one of the aliens who are our allies in the Allied Free Sentients.”

Another cool feature that Long revealed is that players can freely check out the other variations of a character’s class tree without having to create another new character. “What makes Tabula Rasa truly unique, though, is that at any point, you can create a clone of your character so you can explore all the variations of our class tree without starting over each time.”

Combat will also be very fast-paced. As game designer Garriott revealed, apart from the humans fighting the bane, the game’s whole environment is also up to its knees in action. “Non-player characters are constantly fighting each other (Bane versus AFS, predators versus prey, and so on) instead of just standing around waiting for you to kill them.”

Tabula Rasa has just entered closed beta testing, and the developers are now focusing on new maps and missions, finishing all the Tier 4 abilities and weapons, crafting, and clan versus clan warfare. After that, finalizing content will be the main focus in order to meet the game’s late 2007 release schedule. For the full interview, click on the “read” link below.

Gaming news website GameSpot recently scored an interview with Richard Garriott and Starr Long. The whole interview touches on the backstory and the enemies in NCSoft‘s upcoming MMORPGS Tabula Rasa.

Tabula Rasa - Image 1

According to Long, the game’s producer, players will only be limited to playing human characters at launch. As the game continues to expand, players may be given more choices on what races they choose to play as, and “there may be options in the future for you to play one of the aliens who are our allies in the Allied Free Sentients.”

Another cool feature that Long revealed is that players can freely check out the other variations of a character’s class tree without having to create another new character. “What makes Tabula Rasa truly unique, though, is that at any point, you can create a clone of your character so you can explore all the variations of our class tree without starting over each time.”

Combat will also be very fast-paced. As game designer Garriott revealed, apart from the humans fighting the bane, the game’s whole environment is also up to its knees in action. “Non-player characters are constantly fighting each other (Bane versus AFS, predators versus prey, and so on) instead of just standing around waiting for you to kill them.”

Tabula Rasa has just entered closed beta testing, and the developers are now focusing on new maps and missions, finishing all the Tier 4 abilities and weapons, crafting, and clan versus clan warfare. After that, finalizing content will be the main focus in order to meet the game’s late 2007 release schedule. For the full interview, click on the “read” link below.

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