RIN v0.3 Custom Released
The Gameboy Color Emulator was updated. The biggest improvement is it now runs at 100% speed.
Here is a modified version of RIN v1.0 based off the source posted by Mirakichi-san. What is added:
v.03
+ Added mh_’s EXIT code (pressing HOME will return to PSP main browser, SRAM will perform auto-save function as well)
+ Added Yoshihiro’s VBLANK tweak, now runs at 100% speed (or faster???)
+ Orange Range has no talent
v.02
+ Added a 1.5x scaling mode, using a great filtering method coded by Japanese programmer “kwn” of PSPWiki
+ Made the default screen scaling mode be 1.5x
v.01
+ Added “SRAM autosave”
> Now, when exiting a game back to the file browser, if the game has a .sav file created, the currently saved data is automatically written. you don’t have to worry aobut exiting a game without having chosen the “save SRAM” option anymore. A status message upon returning to the file browser will confirm the SRAM’s saving
> If the game does not have a .sav file created, a status message will confirm the failure to save (ignore the error if it’s a non SRAM game, of course)
+ Changed the wording of the menus a bit
Thank you to Yoshihiro for his additions. And most of all Mirakichi-san for making and releasing the original version and source. The Gameboy Color Emulator was updated. The biggest improvement is it now runs at 100% speed.
Here is a modified version of RIN v1.0 based off the source posted by Mirakichi-san. What is added:
v.03
+ Added mh_’s EXIT code (pressing HOME will return to PSP main browser, SRAM will perform auto-save function as well)
+ Added Yoshihiro’s VBLANK tweak, now runs at 100% speed (or faster???)
+ Orange Range has no talent
v.02
+ Added a 1.5x scaling mode, using a great filtering method coded by Japanese programmer “kwn” of PSPWiki
+ Made the default screen scaling mode be 1.5x
v.01
+ Added “SRAM autosave”
> Now, when exiting a game back to the file browser, if the game has a .sav file created, the currently saved data is automatically written. you don’t have to worry aobut exiting a game without having chosen the “save SRAM” option anymore. A status message upon returning to the file browser will confirm the SRAM’s saving
> If the game does not have a .sav file created, a status message will confirm the failure to save (ignore the error if it’s a non SRAM game, of course)
+ Changed the wording of the menus a bit
Thank you to Yoshihiro for his additions. And most of all Mirakichi-san for making and releasing the original version and source.