Rockstar Vienna missing from Manhunt 2 credits
Aside from editing out some highly controversial kill scenes out of Manhunt 2 for the Sony PlayStation Portable, Nintendo Wii, and PS2, it appears that the game’s final release hasn’t accredited one of its development studios, Rockstar Vienna. The studio in question had started work on the game alongside the other Rockstar branches in Europe, America, and Canada since January 2004. Rockstar Vienna had recently been shut down last May 11, 2006. The only former Rockstar Vienna members to have been included in the credits were those who worked briefly with Rockstar’s London branch.
Buy: [Manhunt 2 (PSP)]
Buy: [Manhunt 2 (Wii)]
Apparently, it wasn’t just some extra-bloody scenes that were taken out of Manhunt 2 (Wii, PSP, PS2) prior to its launch the other day. Word on the street is that Take Two has removed Rockstar Vienna from the game’s credits. Rockstar Vienna had originally helped in the development of Manhunt 2 back in January 2004, and allocated 55 members of its 100-man team to developing the title until the studio’s closure on May 11, 2006.
As a further point of clarification, Rockstar Toronto handled the Wii, Rockstar Leeds handled the PSP, and Rockstar North handled the PS2 ports of the game. They’re viewable on the game’s corresponding ports, alongside names of the Vienna crew who worked briefly with Rockstar London during Manhunt 2‘s development. In case you’re wondering about the names of these unsung developers, we’ve managed to pick up a list of their names (via Intelligent Artifice). One member has opted not to be identified, thus his name won’t be in the list:
- Executive Producer:
- Producer:
- Marin Gazzari
- Hannes Seifert
- Jurie Horneman
- Associate Producer:
- Kirsten Kennedy
- Monika Sange
- Lead Programmer:
- Thaddaeus Frogley
- Programmers:
- Andreas Varga
- Mark Wesley
- Christian Bazant
- Adrian Garrett
- Andrew Howe
- Peter Melchart
- Uwe Pachler
- Christian Schmutzer
- Gareth White
- Bjoern Drabeck
- Lead Level Designer:
- Gunter Hager
- Level Designers:
- Georg Gschwend
- Jurie Horneman
- Attila Malárik
- James McLoughlin
- Klaus Riech
- Peter Saghegyi
- Ngoc Nguyen
- Lead Artist:
- Leander Schock
- Technical Artists:
- Stefan Kubicek
- Terence Kuederle
- Level and Environment Artists:
- Michal Drimalka
- Daniel Edwards
- Paul Ellinor
- Maximillian Froemter
- Alexander Hager
- Guenter Hochecker
- Ian Maude
- John OÂ’Malley
- Oliver Reischl
- Character Artists:
- Julian Kenning
- Ulrich Radhuber
- Lead Animator:
- Reinhard Schmid
- Animators:
- Roger Barnett
- Steven Manship
- Concept Artist:
- Christian Koppold
- Lead Audio & Video Engineer:
- Tobias Kraze
- Sound Designers:
- Darren Lambourne
- Dominik Mayr
- Steven Blezy
- Video Editor:
- Bernhard List
- Lead Tester:
- Peter Ehardt
- Testers:
- Melissa Lumbroso
- Simon Belton
- Michael Borras
- Helmut Hutterer
- Sameer Malik
- Joseph Sewell
- Bryan Thompson
- Kala Truman
- Kieran Gaynor
- Andrea Schmoll
- Markus Igel
- Localization:
- Tobias Kraze
- Bernhard List
- Managing Directors:
- Hannes Seifert
- Niki Laber
- Technical Director:
- Tobias Sicheritz
- Production Director:
- Thomas Schweitzer
- Creative Director:
- Marin Gazzari
- Administration & Finance Manager:
- Dana Zajic
- HR Manager:
- Michaela Gazzari
- Operations Manager:
- Martin Filipp
- Technics:
- Chris Soukup
- Thomas Zajic
- Gernot Unger
- Marco Pietsch
- Peter Krakhofer
- Markus Skrivan
- Internal Tools Development:
- Philipp Rettenbacher
- Thomas Passauer
- Martin Porocnik
- Support:
- David Huettner (Character Artist)
- Donald Kirkland (Game Designer)
- Sebastian Harras (Level Designer/Artist)
- Jeff Wong (Animator)
- Helmut Hutterer (Tester)
- Gill Frank (Animator)
- Kerstin Knesewicz (Management Assistent)
- Kaweh Kazemi (Producer)
- Petra Gregorowitsch (Management Assistant)
- Melanie Friedl (Receptionist)
- Additional Art:
- RABCAT Computer Graphics GmbH
- tidbit-images
Buy: [Manhunt 2 (PSP)]
Buy: [Manhunt 2 (Wii)]