Rogues to get a lot of love from patch 2.1.0

World of Warcraft - Rogue - Image 1 With Patch 2.1.0 going live in the World of Warcraft earlier, it took some time for players to react. Who can blame them? Drysc practically spammed the WoW Forums with all the changes that are going to be tested.

Blizzard poster Nethaera posted the Rogue specific details of the upcoming patch. Mostly, the reception was all good especially as the players felt that it was mostly buffs. Here’s a rundown:

  • Added a new double-attack animation for “Mutilate”.
  • “Cloak of Shadows”: The tooltip has been adjusted to indicate this ability removes hostile effects, rather than dispels them. “Cloak of Shadows” does not count as a dispel, and will not interact with dispel resistance or effects triggered by dispelling. This ability no longer removes the “Weakened Soul” debuff.
  • “Deadly Throw”: This ability will now damage hunters and their pets when they are affected by “The Beast Within” or “Bestial Wrath”. Those targets will still be immune to the movement impairing portion of “Deadly Throw”.
  • Fixed a data error that caused “Ghostly Strike” and “Riposte” to generate more threat than intended.
  • Fixed a bug where the “Silence” effect on “Garrote” was getting resisted too often.
  • “Insignia of the Alliance/Horde” and “Medallion of the Alliance/Horde” now remove “Fear”, “Stun” and “Polymorph” effects and no longer remove “Charm” effects.
  • “Improved Sap” (Subtlety) renamed “Dirty Tricks”: Increases the range of your “Sap” and “Blind” abilities by 2/4 yards and reduces the energy cost of your “Sap” and “Blind” abilities by 25/50%
  • Increased the frequency and amount of “Blinding Powder” found in pickpocketed junk boxes.
  • “Mutilate”: This ability will now always consume the “Cold Blood” buff when it strikes an opponent.
  • Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.
  • Reduced the reagents required to create most poisons.
  • “Remorseless Attacks” (Assassination): “Hemorrhage” added to the buff tooltip. This ability will no longer trigger from killing totems.
  • Rogue poisons no longer have charges.
  • “Sap” no longer removes you from stealth when used.
  • “Shadowstep” (Subtlety): The cooldown has been reduced to 15 seconds.
  • “Stealth” will now be broken correctly by damage shield such as “Oil of Immolation”.
  • “Surprise Attacks” (Combat): This talent now correctly prevents “Envenom” from being dodged.

Louder woots are probably coming from the Mutilate/Envenom (41/20/0, PvE) and Sustained DPS Sword Build (30/31/0, PvP/PvE) specced rogues. We’ll be waiting for feedback from the other classes (we’re sure somebody got the short end of the stick for this patch too) so stay tuned for more World of Warcraft updates.

World of Warcraft - Rogue - Image 1 With Patch 2.1.0 going live in the World of Warcraft earlier, it took some time for players to react. Who can blame them? Drysc practically spammed the WoW Forums with all the changes that are going to be tested.

Blizzard poster Nethaera posted the Rogue specific details of the upcoming patch. Mostly, the reception was all good especially as the players felt that it was mostly buffs. Here’s a rundown:

  • Added a new double-attack animation for “Mutilate”.
  • “Cloak of Shadows”: The tooltip has been adjusted to indicate this ability removes hostile effects, rather than dispels them. “Cloak of Shadows” does not count as a dispel, and will not interact with dispel resistance or effects triggered by dispelling. This ability no longer removes the “Weakened Soul” debuff.
  • “Deadly Throw”: This ability will now damage hunters and their pets when they are affected by “The Beast Within” or “Bestial Wrath”. Those targets will still be immune to the movement impairing portion of “Deadly Throw”.
  • Fixed a data error that caused “Ghostly Strike” and “Riposte” to generate more threat than intended.
  • Fixed a bug where the “Silence” effect on “Garrote” was getting resisted too often.
  • “Insignia of the Alliance/Horde” and “Medallion of the Alliance/Horde” now remove “Fear”, “Stun” and “Polymorph” effects and no longer remove “Charm” effects.
  • “Improved Sap” (Subtlety) renamed “Dirty Tricks”: Increases the range of your “Sap” and “Blind” abilities by 2/4 yards and reduces the energy cost of your “Sap” and “Blind” abilities by 25/50%
  • Increased the frequency and amount of “Blinding Powder” found in pickpocketed junk boxes.
  • “Mutilate”: This ability will now always consume the “Cold Blood” buff when it strikes an opponent.
  • Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.
  • Reduced the reagents required to create most poisons.
  • “Remorseless Attacks” (Assassination): “Hemorrhage” added to the buff tooltip. This ability will no longer trigger from killing totems.
  • Rogue poisons no longer have charges.
  • “Sap” no longer removes you from stealth when used.
  • “Shadowstep” (Subtlety): The cooldown has been reduced to 15 seconds.
  • “Stealth” will now be broken correctly by damage shield such as “Oil of Immolation”.
  • “Surprise Attacks” (Combat): This talent now correctly prevents “Envenom” from being dodged.

Louder woots are probably coming from the Mutilate/Envenom (41/20/0, PvE) and Sustained DPS Sword Build (30/31/0, PvP/PvE) specced rogues. We’ll be waiting for feedback from the other classes (we’re sure somebody got the short end of the stick for this patch too) so stay tuned for more World of Warcraft updates.

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