Sabacc Basics 0.7.0a: new features, bug fixes
This’ll be popular in Trekkie conventions. PSP homebrew developer goumba has released a new version of Sabacc Basics. Sabacc is a fictional game in the Star Wars universe, part Poker, part Black Jack. There’s a lot that changed since the previous release, so check out the complete changelog in the full article.
Download: Sabacc Basics v0.7.0a
Visit: QJ.NET PSP Development Forums
This’ll be popular in Trekkie conventions. PSP homebrew developer goumba has released a new version of Sabacc Basics. Sabacc is a fictional game in the Star Wars universe, part Poker, part Black Jack. There’s a lot that changed since the previous release, as you can see from the changelog:
Version 0.7.0a
- Fixed: Completed transition to PSP dialogs.
Version 0.7.0
- New: Card face names and suites are rendered using Peter Schuster’s New Aurebesh. I can’t find any license info online, hopefully it’s ok for me to use it.
- New/Fixed: Some dialog changes.
- Fixed: Misc. bug fixes.
Version 0.6.4
- Fixed: PSP crash on startup.
- Fixed: More dealer call logic.
- Fixed: Rearranged the event handling code within the game itself. It no longer uses switch/case, PSP and Keyboard controls now being handled within the same blocks.
Version 0.6.3
- Fixed: Some logic flaws in the code for calculating the winner when the hand is called.
- Fixed: The dealer called as soon as the round started. This meant that the player was not looking at their current cards or total when the hand was called. The dealer now calls after the player passes on the opportunity and before the next round continues.
- Fixed: A debugging feature where the dealer’s cards were displayed slipped through into the build. This has been fixed.
- Fixed: When the hand is called, the dealer’s cards are now displayed. A bug in previous versions continued to hide the cards.
- Fixed: Resized the call dialog so that when the hand is called, the dealer’s cards are visible behind the dialog. This was originally intended to be accomplished with a standard size dialog and alpha blending, but that isn’t happening.
Verion 0.6.2
- New: Graphics for suite display.
- Fixed: A rather big bug. You freeloaders didn’t mention it either. When the player ran out of credits, they were still able to continue playing. This has been fixed.
Version 0.6.1
- Never released.
- Fixed: Some small bug fixes.
Download: Sabacc Basics v0.7.0a
Visit: QJ.NET PSP Development Forums
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