Saints Row Product Update Patch On the Way

Saints RowIf you have played Saints Row over Xbox Live, you must have noticed some problems. Extreme lag, slow matchmaking, bad choices for random ranked matchmade games, and people using exploits.

Fortunately, the developers of Saints Row have addressed this issue with a new upcoming patch. More stable online gameplay and better matchmaking await! Here’s what the development team listed to be fixed:

  • Improvements to the way the game handles packet loss and bandwidth management between players. This will address the issues commonly cited as “lag”, and general synchronization problems between the playersÂ’ clients (vehicles/players warping around, etc).
  • The system for rating a playerÂ’s quality-of-service has been improved, and made less conservative. This means youÂ’ll see many more matches with 10-12 player limits.
  • Fix for the “clothes stealing” exploit in multiplayer
  • Fix for widescreen formatting issues in certain resolutions
  • Changes to Matchmaking phase, to get players in the game faster

And that’s only online! Various unmentioned offline fixes will be handled as well.

The Saints Row developers have a forum where you can talk to them, discuss problems, and report bugs. With this forum, patches can be created more quickly and efficiently. With the game having only been out for three days, a patch this quickly is almost too good to be true! Now, if only we could get a patch for the size of that text in Dead Rising…

Saints RowIf you have played Saints Row over Xbox Live, you must have noticed some problems. Extreme lag, slow matchmaking, bad choices for random ranked matchmade games, and people using exploits.

Fortunately, the developers of Saints Row have addressed this issue with a new upcoming patch. More stable online gameplay and better matchmaking await! Here’s what the development team listed to be fixed:

  • Improvements to the way the game handles packet loss and bandwidth management between players. This will address the issues commonly cited as “lag”, and general synchronization problems between the playersÂ’ clients (vehicles/players warping around, etc).
  • The system for rating a playerÂ’s quality-of-service has been improved, and made less conservative. This means youÂ’ll see many more matches with 10-12 player limits.
  • Fix for the “clothes stealing” exploit in multiplayer
  • Fix for widescreen formatting issues in certain resolutions
  • Changes to Matchmaking phase, to get players in the game faster

And that’s only online! Various unmentioned offline fixes will be handled as well.

The Saints Row developers have a forum where you can talk to them, discuss problems, and report bugs. With this forum, patches can be created more quickly and efficiently. With the game having only been out for three days, a patch this quickly is almost too good to be true! Now, if only we could get a patch for the size of that text in Dead Rising…

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