Sakaguchi talks about Lost Odyssey, FF, possibility of working with Amano
Wired Life managed to snag a short interview with games producer Hironobu Sakaguchi during the Lost Odyssey E3 2007 presentation. The Final Fantasy creator talked about some particulars about his Mistwalker Studio’s latest opus, Lost Odyssey, as well as the direction his well-renowned Final Fantasy series is taking in its quest to conquer next-gen consoles. Wired asked Sakaguchi about what made Lost Odyssey different from Blue Dragon, another one of his projects. He answered,
The world is different — in Blue Dragon the characters are designed by [Akira] Toriyama, so the style is adjusted to his work. In this one, it’s designed by [Takehiko] Inoue, so the taste is more realistic and the story itself is deeper and heavier. And the theme is more humanistic.
Sakaguchi also delves into the reason why he chose to adapt a turn-based game engine on a next-gen console game, where he can put to use the more spontaneous and modern real-time based battle system.
There are pros and cons for both sides, whether it’s turn-based or action-oriented video games. For this theme and this design, turn-based is better than action-oriented, so I chose that. I’m trying to evolve turn-based games to the next generation.
Judging by the whole slew of trailers out for Lost Odyssey, Sakaguchi was right in making the action for Lost Odyssey turn-based. With its old school game system mixed with such deliciously rich HD graphics, Mistwalker’s newest title is sure to draw a following from both veteran and newer players alike.
One of the more interesting highlights in the interview, however, is Sakaguchi’s off-hand mention of the possibility that Yoshitaka Amano, the first Final Fantasy character designer (and still designing all Final Fantasy logos) will work alongside Sakaguchi and his game designing company, Mistwalker.
You may recall seeing a medieval-style art in the earlier Final Fantasy titles, such as Final Fantasy VI. Those are drawn by Yoshitaka Amano, who also created the ethereal Vampire Hunter D.
It will be quite interesting to see an FF installment featuring Amano’s uniquely medieval designs in the future, and it’s a good thing that it may become more than a possibility. Stay tuned here at QJ as we get more updates!
Read the full interview in the Read link!
Wired Life managed to snag a short interview with games producer Hironobu Sakaguchi during the Lost Odyssey E3 2007 presentation. The Final Fantasy creator talked about some particulars about his Mistwalker Studio’s latest opus, Lost Odyssey, as well as the direction his well-renowned Final Fantasy series is taking in its quest to conquer next-gen consoles. Wired asked Sakaguchi about what made Lost Odyssey different from Blue Dragon, another one of his projects. He answered,
The world is different — in Blue Dragon the characters are designed by [Akira] Toriyama, so the style is adjusted to his work. In this one, it’s designed by [Takehiko] Inoue, so the taste is more realistic and the story itself is deeper and heavier. And the theme is more humanistic.
Sakaguchi also delves into the reason why he chose to adapt a turn-based game engine on a next-gen console game, where he can put to use the more spontaneous and modern real-time based battle system.
There are pros and cons for both sides, whether it’s turn-based or action-oriented video games. For this theme and this design, turn-based is better than action-oriented, so I chose that. I’m trying to evolve turn-based games to the next generation.
Judging by the whole slew of trailers out for Lost Odyssey, Sakaguchi was right in making the action for Lost Odyssey turn-based. With its old school game system mixed with such deliciously rich HD graphics, Mistwalker’s newest title is sure to draw a following from both veteran and newer players alike.
One of the more interesting highlights in the interview, however, is Sakaguchi’s off-hand mention of the possibility that Yoshitaka Amano, the first Final Fantasy character designer (and still designing all Final Fantasy logos) will work alongside Sakaguchi and his game designing company, Mistwalker.
You may recall seeing a medieval-style art in the earlier Final Fantasy titles, such as Final Fantasy VI. Those are drawn by Yoshitaka Amano, who also created the ethereal Vampire Hunter D.
It will be quite interesting to see an FF installment featuring Amano’s uniquely medieval designs in the future, and it’s a good thing that it may become more than a possibility. Stay tuned here at QJ as we get more updates!
Read the full interview in the Read link!