Samurai Warriors Katana producer on why it’s more than hack-and-slash

Whoever came up with turning Koei‘s signature hack-and-slash style into first-person utilizing Wii’s motion sensing capabilities is a genius. What more can we ask for? It definitely sounds more action packed, and actually moving your arms to wield a weapon is more promising than pressing two buttons the entire game. We’re talking about Samurai Warriors Katana, if it wasn’t obvious enough.

Producer Hisashi Koinuma’s got a lot to be happy about with the latest Samurai Warriors game, and it shows. In the video below, Koinuma introduces everyone to the features SW: Katana has to offer. For starters, there will be short and long range weapons, both utilizing the Wiimote and Nunchuk.

Another cool thing is how horses will be controlled using both hands, just like the real deal. Words don’t justify FPS hack-and-slash goodness, so just check out this vid:

 

Whoever came up with turning Koei‘s signature hack-and-slash style into first-person utilizing Wii’s motion sensing capabilities is a genius. What more can we ask for? It definitely sounds more action packed, and actually moving your arms to wield a weapon is more promising than pressing two buttons the entire game. We’re talking about Samurai Warriors Katana, if it wasn’t obvious enough.

Producer Hisashi Koinuma’s got a lot to be happy about with the latest Samurai Warriors game, and it shows. In the video below, Koinuma introduces everyone to the features SW: Katana has to offer. For starters, there will be short and long range weapons, both utilizing the Wiimote and Nunchuk.

Another cool thing is how horses will be controlled using both hands, just like the real deal. Words don’t justify FPS hack-and-slash goodness, so just check out this vid:

 

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