Sandberg drops all defenses in The Shield interview

Coming soon to your PCs

Executive Producer for the police game The Shield, Rob Sandberg, gets into the interrogation room with Worth Playing for an investigation as to the game’s progress, its cancellation and subsequent resurrection and gameplay. And no, he didn’t have to be cuffed to reveal these information.

First presented over at E3 back in March 2004, the game suddenly disappeared without any apparent trace. But now, thanks to Sandberg, we’ll be finding out exactly what happened. According to him, Sammy Studios, the former publisher of The Shield, merged with Sega. Along with this new partnership came the evaluation that the game didn’t quite fit in Sega’s publishing portfolio. Hence, the game was set aside. Boohoo…

And then Aspyr enters the picture. Thankfully, the developers’ pitch was accepted, and they now couldn’t be happier with the way things turned out. After all, they do have the support of an experienced production staff and quality assurance department. Indeed, Sandberg describes it as “probably the best thing that could have happened to the game.”

So, having overcome that particular hump on the road, let us now inspect the storyline and gameplay. The Shield, while based on an existing TV show, boasts of an original story entitled “Gunshy”. In a nutshell:

The Strike Team is splitting up, and Vic is trying to keep them together for one last chance at recouping their “retirement fund” after their pile of stolen money was burned by Lem. The Strike Team is put on notice and needs a high profile bust to impress the brass to prevent being disbanded. Vic and the Strike Team become tangled in the middle of a gang war between the Biz-Lats and the One-Niners.

From among the 15 featured levels and 33 playable areas, viewers of the show would most recognize The Barn level. The artists and designers actually used the detailed floor plans of the Barn sets and even spent an entire afternoon at Prospect Studios to be able to take photo references of it. As for the rest of the levels, they were basically inspired by the inner city of Los Angeles.

The gameplay of The Shield was basically designed to “reflect TV police action balanced action against the idea that a cop, good or bad, cannot shoot his way through every challenge.”

This single player game is given an M rating. Asked if there are any plans for a next-generation version of The Shield, Sandberg replies, “There currently are no plans for a next-gen version, but we would love to do one. Are you buying?”

We just might. Why not?

Via Worth Playing

Coming soon to your PCs

Executive Producer for the police game The Shield, Rob Sandberg, gets into the interrogation room with Worth Playing for an investigation as to the game’s progress, its cancellation and subsequent resurrection and gameplay. And no, he didn’t have to be cuffed to reveal these information.

First presented over at E3 back in March 2004, the game suddenly disappeared without any apparent trace. But now, thanks to Sandberg, we’ll be finding out exactly what happened. According to him, Sammy Studios, the former publisher of The Shield, merged with Sega. Along with this new partnership came the evaluation that the game didn’t quite fit in Sega’s publishing portfolio. Hence, the game was set aside. Boohoo…

And then Aspyr enters the picture. Thankfully, the developers’ pitch was accepted, and they now couldn’t be happier with the way things turned out. After all, they do have the support of an experienced production staff and quality assurance department. Indeed, Sandberg describes it as “probably the best thing that could have happened to the game.”

So, having overcome that particular hump on the road, let us now inspect the storyline and gameplay. The Shield, while based on an existing TV show, boasts of an original story entitled “Gunshy”. In a nutshell:

The Strike Team is splitting up, and Vic is trying to keep them together for one last chance at recouping their “retirement fund” after their pile of stolen money was burned by Lem. The Strike Team is put on notice and needs a high profile bust to impress the brass to prevent being disbanded. Vic and the Strike Team become tangled in the middle of a gang war between the Biz-Lats and the One-Niners.

From among the 15 featured levels and 33 playable areas, viewers of the show would most recognize The Barn level. The artists and designers actually used the detailed floor plans of the Barn sets and even spent an entire afternoon at Prospect Studios to be able to take photo references of it. As for the rest of the levels, they were basically inspired by the inner city of Los Angeles.

The gameplay of The Shield was basically designed to “reflect TV police action balanced action against the idea that a cop, good or bad, cannot shoot his way through every challenge.”

This single player game is given an M rating. Asked if there are any plans for a next-generation version of The Shield, Sandberg replies, “There currently are no plans for a next-gen version, but we would love to do one. Are you buying?”

We just might. Why not?

Via Worth Playing

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