SCE Liverpool talks WipEout Pulse’s Eliminator, teams, and customization

Tweedle talks WipEout Pulse's Eliminator mode, teams, and player customization - Image 1Paul Tweedle is back in the spotlight, along with more dev details for WipEout Pulse from SCE Studios Liverpool for the PSP. This latest Q&A session with the game producer will be about the topics of WipEout Pulse‘s Eliminator mode, teams design, and player customisation options.

Tweedle first explained that in essence, the Liverpool studio was trying to develop Pulse as a racer – the game was to emphasize on the player relying on their superior piloting skills to outdo the competition. In the end, though, the devs decided to re-introduce Eliminator mode for the simple reason that it was absolutely fun. To this end, the devs also included three new weapons for Pulse – two of which are accessible only in Eliminator.

Then there was the topic of Mag Strips, which lock your ship down to the track surface prior to you racing along some sick loops and vertical drops. As subtle as the new features would appear in WipEout Pure, Tweedle explained that positioning them was a headache to implement. But much like Eliminator Mode, the team felt it was too much fun to leave out.

Moving on, Tweedle also discussed the process of creating the game’s new teams – the characteristics of each team reflects in their name. After a suitable name (and matching persona) are created, SCE Liverpool’s graphics team set about creating a plethora of logo, mottos, billboard ads, and T-shirts for the team, just to give them that extra degree of immersion in-game. On that note, Mirage – one of the downloadable teams – was actually named Mantis during the development phase. It was renamed to Mirage after they couldn’t match the name with a suitable logo and backstory.

Tweedle then discussed some of the player customization options WipEout Pulse would carry:

Players can easily import their favourite MP3s in to the game (take it from me racing along to The White Stripes is terrific). You can also stop the action to take a screenshot from any angle with our imaginatively titled, Photo Mode. It works kind of like bullet-time in the Matrix movies. The action stops and you can rotate the camera. It really shows off how gorgeous the game is.

Yup, playing your favorite tunes even as you leave your buddies eating your vapor trails sounds pretty good. We’ll let you know if any new details emerge for WipEout Pulse.

Via Pocket Gamer

Tweedle talks WipEout Pulse's Eliminator mode, teams, and player customization - Image 1Paul Tweedle is back in the spotlight, along with more dev details for WipEout Pulse from SCE Studios Liverpool for the PSP. This latest Q&A session with the game producer will be about the topics of WipEout Pulse‘s Eliminator mode, teams design, and player customisation options.

Tweedle first explained that in essence, the Liverpool studio was trying to develop Pulse as a racer – the game was to emphasize on the player relying on their superior piloting skills to outdo the competition. In the end, though, the devs decided to re-introduce Eliminator mode for the simple reason that it was absolutely fun. To this end, the devs also included three new weapons for Pulse – two of which are accessible only in Eliminator.

Then there was the topic of Mag Strips, which lock your ship down to the track surface prior to you racing along some sick loops and vertical drops. As subtle as the new features would appear in WipEout Pure, Tweedle explained that positioning them was a headache to implement. But much like Eliminator Mode, the team felt it was too much fun to leave out.

Moving on, Tweedle also discussed the process of creating the game’s new teams – the characteristics of each team reflects in their name. After a suitable name (and matching persona) are created, SCE Liverpool’s graphics team set about creating a plethora of logo, mottos, billboard ads, and T-shirts for the team, just to give them that extra degree of immersion in-game. On that note, Mirage – one of the downloadable teams – was actually named Mantis during the development phase. It was renamed to Mirage after they couldn’t match the name with a suitable logo and backstory.

Tweedle then discussed some of the player customization options WipEout Pulse would carry:

Players can easily import their favourite MP3s in to the game (take it from me racing along to The White Stripes is terrific). You can also stop the action to take a screenshot from any angle with our imaginatively titled, Photo Mode. It works kind of like bullet-time in the Matrix movies. The action stops and you can rotate the camera. It really shows off how gorgeous the game is.

Yup, playing your favorite tunes even as you leave your buddies eating your vapor trails sounds pretty good. We’ll let you know if any new details emerge for WipEout Pulse.

Via Pocket Gamer

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