SCEA San Diego on “The Future of PSP”

The Future of PSP - SCEA San Diego's point of view caused the PSP to eject - Image 1

Third time’s a charm folks, and we know it’s starting to get repetitive, but this was just too good to pass up.Talking to Sony Computer Entertainment America’s San Diego studio, IGN gets cookie-cutter PR responses for their feature of “The Future of the PSP,” unlike Ready at Dawn’s positive, realistic views and High Impact Games’ hilariously varied opinions.

What has sunny Sony San Diego learned from the PSP? “The PSP is a very interesting device.” Anything else we don’t know? “We’re still uncovering all the capabilities of the machine.” (Long silence) But somehow, they noticed that there were people who wanted their console games played on the go, while some just loved a few game sessions for quick stress relief. How does Sony San Diego approach PSP development?

In most cases, we have entire teams dedicated to PSP development. This allows us to concentrate on the needs of the portable game consumer. We’re always trying to provide unique experiences that satisfy both the short-term demands of the on-the-go consumer, and the long-term depth of traditional, home console enthusiasts.

It sounds like something spun up for a press conference. Perhaps a more candid answer would be more informative? But that said, we’d just like to know what is Sony’s opinion on how tough the budgets are for PSP games.

To continue, you’ll have to click on Full Article to read on more of SCEA San Diego’s opinion of the PSP’s future.

The Future of PSP - SCEA San Diego's point of view caused the PSP to eject - Image 1

Third time’s a charm folks, and we know it’s starting to get repetitive, but this was just too good to pass up.Talking to Sony Computer Entertainment America’s San Diego studio, IGN gets cookie-cutter PR responses for their feature of “The Future of the PSP,” unlike Ready at Dawn’s positive, realistic views and High Impact Games’ hilariously varied opinions.

What has sunny Sony San Diego learned from the PSP? “The PSP is a very interesting device.” Anything else we don’t know? “We’re still uncovering all the capabilities of the machine.” (Long silence) But somehow, they noticed that there were people who wanted their console games played on the go, while some just loved a few game sessions for quick stress relief. How does Sony San Diego approach PSP development?

In most cases, we have entire teams dedicated to PSP development. This allows us to concentrate on the needs of the portable game consumer. We’re always trying to provide unique experiences that satisfy both the short-term demands of the on-the-go consumer, and the long-term depth of traditional, home console enthusiasts.

It sounds like something spun up for a press conference. Perhaps a more candid answer would be more informative? But that said, we’d just like to know what is Sony’s opinion on how tough the budgets are for PSP games. Sony replies:

Dev costs are almost completely based on the scope of the title. If the scope is large, such as an RPG with massive worlds and tons of characters and dialogue, the dev budget will be large. If the scope is small or similar to other products we’re building, the dev costs can be much less.

Well, what about what San Diego desires from Sony helping out a fellow Sony dev studio? They say that because they’re already part of the big Sony family, they’re given unique insight into the development of a new platform and that they are constantly in contact with other developer teams around the world.

For once, however, Sony did agree with deep-sea diver Avery Bennet and neatness-freak Ken Strickland: the PSP should focus more on going online. As for the future of the PSP, Sony emphasizes that (we’ll rephrase it) the more titles come out and don’t get pirated, PSP gamers will then begin to realize the power and convenience of the handheld. The machine is still being used as a “single person gaming device,” even if it has many uses.

Via IGN

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