SCEE UK boss: PS3 will be leading console for multiplatform development

PlayStation 3 - Image 1For the longest time now, the PlayStation 3 was stuck in an awkward position. It’s the most powerful console on the market (there, I said it!) but it also has the smallest gamer base (there, I said that too!). So when it came to making multiplatform games, some (most) devs would just make the Xbox 360 version and just port it to the PS3.

SCEE UK‘s Ray Maguire suggests this may not be the case for long though. Details after the link.

PlayStation 3 - Image 1For the longest time now, the PlayStation 3 was stuck in an awkward position. It’s the most powerful console on the market (there, I said it!) but it’s also the one with the smallest gamer base (there, I said that too!).

So when it came to making multiplatform games, some (most) devs would just make the Xbox 360 version and just port it to the PS3. After all, they don’t really need to max out the game for the PS3’s hardware since it’s already good enough for the Xbox 360 anyway.

SCEE UK‘s Ray Maguire suggests this may not be the case for long though.

He suggests that the PS3’s base is now large enough that instead of devs choosing to make games for the Xbox 360 first then just port it over, they now have the option of doing the opposite:

I think we now have an install base which is big enough for any third party to want to develop for. Now the decision making part of development is which do you lead your development on?

Is it easier to lead with the most powerful, both in terms of AI and graphics, i.e. PS3 and then just remove part of the functionality for the processors that aren’t quite as strong? I would imagine that’s very much part of the thought process now from a studio development point of view.

“…For the processors that aren’t quite strong.” Yeah, sneaky little poke at Microsoft there.


Related Articles:

Via VideoGamer

Add a Comment

Your email address will not be published. Required fields are marked *