Screens from Sadness Trailer
This is the reason we marked the calendar and agonized over the long wait till E3: the up-close look at the latest in the gaming world plus exclusive previews at games we wish to add to our collection. If Sadness is one of those games for you, then you surely watched out for the game’s teaser shown at E3. If you were unfortunate not to spot the trailer, then we have the next best thing – screens.
Don’t worry too much that your were not there to witness the teaser. Nibris PR Peter Orlovsky admits that the actual game will be different from what was shown. “From understandable reasons we could not present all of ideas that we wanted to put in a final game. Also an atmosphere will be slightly different – the film presents mainly action while the game itself will be focusing more on climate and internal experiences of Sadness of chief characters,” he said.
More info on this Stanislaw Maderek-directed game (Polish director famous for Star Wars parody Stars in Black) were also divulged. Taking place in 1914 Ukraine, just when World War I was beginning, the story will feature Maria and another character players can control.
The setting has a reason, according to Adam Artur Antoloski, one of the screenwriters. “Ukraine means at the border. Some time ago this land was a border between Polish-Lithuanian Commonwealth, Russian Empire and Ottoman Empire. This is the reason for Ukraine to be some sort of melting pot of several different cultures of east and west. This internal pluralism results in totally unique country beliefs of the people from that part of the world.”
For a game that tackles aspects of schizophrenia, narcolepsy and nyctophobia, Sadness couldn’t have chosen a better time frame for the setting. The year 1910’s was a conservative period. People were forced to keep their psychic and personal problems to themselves. Psychoanalysis was not yet a science. Due to this, people really had huge tendencies to develop the illnesses discussed in Sadness.
Maintaining the conventions for noir film genre, Sadness will totally be in black and white. Visual artist and concept creator Marek ‘Omen’ Okon explains, “[The] cinematic way of looking will be reflected in [the] game[‘s] style of presentation. We will do everything to not only make gamer feel like watching a normal film, but also to really become one of its character.”
For someone who loves film noir (Scarface, anyone?), I think Sadness is something I’d like to see in my video game collection. Then again, if you’re not convinced, just take a look at the screens and decide if you can file this game under “must-have”.
This is the reason we marked the calendar and agonized over the long wait till E3: the up-close look at the latest in the gaming world plus exclusive previews at games we wish to add to our collection. If Sadness is one of those games for you, then you surely watched out for the game’s teaser shown at E3. If you were unfortunate not to spot the trailer, then we have the next best thing – screens.
Don’t worry too much that your were not there to witness the teaser. Nibris PR Peter Orlovsky admits that the actual game will be different from what was shown. “From understandable reasons we could not present all of ideas that we wanted to put in a final game. Also an atmosphere will be slightly different – the film presents mainly action while the game itself will be focusing more on climate and internal experiences of Sadness of chief characters,” he said.
More info on this Stanislaw Maderek-directed game (Polish director famous for Star Wars parody Stars in Black) were also divulged. Taking place in 1914 Ukraine, just when World War I was beginning, the story will feature Maria and another character players can control.
The setting has a reason, according to Adam Artur Antoloski, one of the screenwriters. “Ukraine means at the border. Some time ago this land was a border between Polish-Lithuanian Commonwealth, Russian Empire and Ottoman Empire. This is the reason for Ukraine to be some sort of melting pot of several different cultures of east and west. This internal pluralism results in totally unique country beliefs of the people from that part of the world.”
For a game that tackles aspects of schizophrenia, narcolepsy and nyctophobia, Sadness couldn’t have chosen a better time frame for the setting. The year 1910’s was a conservative period. People were forced to keep their psychic and personal problems to themselves. Psychoanalysis was not yet a science. Due to this, people really had huge tendencies to develop the illnesses discussed in Sadness.
Maintaining the conventions for noir film genre, Sadness will totally be in black and white. Visual artist and concept creator Marek ‘Omen’ Okon explains, “[The] cinematic way of looking will be reflected in [the] game[‘s] style of presentation. We will do everything to not only make gamer feel like watching a normal film, but also to really become one of its character.”
For someone who loves film noir (Scarface, anyone?), I think Sadness is something I’d like to see in my video game collection. Then again, if you’re not convinced, just take a look at the screens and decide if you can file this game under “must-have”.