Second Life avatars get a real life

Second LifeDenizens of the virtual world of Second Life now have the chance to not only see their avatars in-game but to actually carry their likenesses around with them. Michael Buckbee, a real-life resident of Virginia Beach, Virginia, has founded a company called Fabjectory, a startup that sells real objects custom-created from the digital items coded by Second Lifers. And how much will the service cost Second Lifers? According to one customer, it’s typically less than $ 100 US.

Even though Fabjectory is just a few weeks old, business is totally booming, with Buckbee already having almost a dozen clients lined up. Right now, Buckbee is focusing on three- to seven-inch statuettes of Second Life avatars. He meets clients as his in-game persona, “Hal9k Andalso,” and takes the necessary screenshots to turn the clients’ digital selves into polymer figures using equipment common in industrial design firms.

While a lot of famous people and companies have been given virtual versions of themselves (even Hilary Duff got one), only a few companies have taken the opposite route. Given the emotional investment that a lot of the people who play Second Life have in their avatars, even John Lester – an employee of Linden Labs, the company that created and manages Second Life, and a happy Fabjectory customer – thinks that the idea will surely take off. Lester even envisions people having models of their in-game residences created as the process becomes more affordable.

Via wired

Second LifeDenizens of the virtual world of Second Life now have the chance to not only see their avatars in-game but to actually carry their likenesses around with them. Michael Buckbee, a real-life resident of Virginia Beach, Virginia, has founded a company called Fabjectory, a startup that sells real objects custom-created from the digital items coded by Second Lifers. And how much will the service cost Second Lifers? According to one customer, it’s typically less than $ 100 US.

Even though Fabjectory is just a few weeks old, business is totally booming, with Buckbee already having almost a dozen clients lined up. Right now, Buckbee is focusing on three- to seven-inch statuettes of Second Life avatars. He meets clients as his in-game persona, “Hal9k Andalso,” and takes the necessary screenshots to turn the clients’ digital selves into polymer figures using equipment common in industrial design firms.

While a lot of famous people and companies have been given virtual versions of themselves (even Hilary Duff got one), only a few companies have taken the opposite route. Given the emotional investment that a lot of the people who play Second Life have in their avatars, even John Lester – an employee of Linden Labs, the company that created and manages Second Life, and a happy Fabjectory customer – thinks that the idea will surely take off. Lester even envisions people having models of their in-game residences created as the process becomes more affordable.

Via wired

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