Sega Rally Revo developed natively for PS3
Sega Rally Revo is an arcade-style racer which takes players and their cars off the road and on to the dirt for an axle-breaking, fender busting ride that boasts of graphical superiority grown primarily on the Sony PlayStation 3 and ported to the Microsoft Xbox 360, PC and Sony PlayStation Portable.
GamePro was able to see how the game looked first hand in its high-resolution glory and the respected game publication was all praises for what it saw. Running at 730p for next-gen consoles and moving at a lofty 30 frames per second, the visuals had a lot of bells and whistles to make it all look sweet.
The move to tone down the frame rate, says GamePro, was based on the rationale of “freeing up extra horsepower for slick visual effects like real-time reflections (both on cars and wet roads) and high levels of anti-aliasing (the PS3 version had no visible “jaggies”…and believe us, we looked for them).”
The development team also revealed that the game was originally developed only in the PS3 platform but was later ported to other systems. The devs handling the project are from the Rockstar North and Codemasters folds.
The game is expected to be set loose sometime between the end of September and the middle of October this year. More than 30 cars and 24 tracks will be featured for high-octane fun on all of the platforms it will see action in.
Via GamePro
Sega Rally Revo is an arcade-style racer which takes players and their cars off the road and on to the dirt for an axle-breaking, fender busting ride that boasts of graphical superiority grown primarily on the Sony PlayStation 3 and ported to the Microsoft Xbox 360, PC and Sony PlayStation Portable.
GamePro was able to see how the game looked first hand in its high-resolution glory and the respected game publication was all praises for what it saw. Running at 730p for next-gen consoles and moving at a lofty 30 frames per second, the visuals had a lot of bells and whistles to make it all look sweet.
The move to tone down the frame rate, says GamePro, was based on the rationale of “freeing up extra horsepower for slick visual effects like real-time reflections (both on cars and wet roads) and high levels of anti-aliasing (the PS3 version had no visible “jaggies”…and believe us, we looked for them).”
The development team also revealed that the game was originally developed only in the PS3 platform but was later ported to other systems. The devs handling the project are from the Rockstar North and Codemasters folds.
The game is expected to be set loose sometime between the end of September and the middle of October this year. More than 30 cars and 24 tracks will be featured for high-octane fun on all of the platforms it will see action in.
Via GamePro