SG57’s Demo Robot PSPGL Example

SG57 Robot1SG57 Robot2

Nehe‘s OpenGL tutorials, which have been ported to work with PSPGL, has inspired a lot of smart minds. This time out, SG57 shows us how the tutorials has sparked some ideas in his head.

Although without previous OpenGL experience and having started learning PSPGL for only three days, SG57 is already converting three OpenGL games and is now presenting us with a his ‘from scratch’ demo of a walking robot. This is not yet texturized as the developer still needs to make some more tweaks for the details.

To control this Robot PSPGL example, just hit L-Trigger to zoom out and R-Trigger to zoom in. The Start button will exit the application.

Known bugs in this SG57-created example are:

-Left Arm (or Right) Spins in a circle.
-Left and Right arms were supposed to go back and forth like the legs. SG57’s current calculations are off but he promises to improve this later on.
-Theres some Z-fighting on the robot’s right arm. Zoom in close enough and you’ll see some red in the green body – that’s called Z-fighting. There isn’t any stitching since there aren’t textures, but it would be there if there’s z-fighting.

If you encounter any other bugs aside from those mentioned above, SG57 will greatly appreciate it if you let him know. So don’t forget to leave your constructive criticisms and suggestions in the comment section or contact the developer here.

SG57’s good news doesn’t end there, however. With the demo, he has just proven he can create animations of 3D models and he hopes to take things a step further.

With Ravine‘s help, he will be doing a 3D program PSPGL and create a 3D FPS game “worth downloading”. With PSPGL, they “can take examples, collision mechanisms, AI examples, textures, techniques, etc. from any other open source OpenGL FPS” – and with the seven openGL FPS open source that SG57 has collected, he is now confident that they have enough to get them started. Right now, their 3D FPS game has an 88%-completed world. So do watch out for this seemingly exciting project from SG57 and Ravine!

Download: [SG57’s Demo Robot PSPGL Example]
Discuss: [Forum Release Thread of SG57s Demo Robot PSPGL Example]

SG57 Robot1SG57 Robot2

Nehe‘s OpenGL tutorials, which have been ported to work with PSPGL, has inspired a lot of smart minds. This time out, SG57 shows us how the tutorials has sparked some ideas in his head.

Although without previous OpenGL experience and having started learning PSPGL for only three days, SG57 is already converting three OpenGL games and is now presenting us with a his ‘from scratch’ demo of a walking robot. This is not yet texturized as the developer still needs to make some more tweaks for the details.

To control this Robot PSPGL example, just hit L-Trigger to zoom out and R-Trigger to zoom in. The Start button will exit the application.

Known bugs in this SG57-created example are:

-Left Arm (or Right) Spins in a circle.
-Left and Right arms were supposed to go back and forth like the legs. SG57’s current calculations are off but he promises to improve this later on.
-Theres some Z-fighting on the robot’s right arm. Zoom in close enough and you’ll see some red in the green body – that’s called Z-fighting. There isn’t any stitching since there aren’t textures, but it would be there if there’s z-fighting.

If you encounter any other bugs aside from those mentioned above, SG57 will greatly appreciate it if you let him know. So don’t forget to leave your constructive criticisms and suggestions in the comment section or contact the developer here.

SG57’s good news doesn’t end there, however. With the demo, he has just proven he can create animations of 3D models and he hopes to take things a step further.

With Ravine‘s help, he will be doing a 3D program PSPGL and create a 3D FPS game “worth downloading”. With PSPGL, they “can take examples, collision mechanisms, AI examples, textures, techniques, etc. from any other open source OpenGL FPS” – and with the seven openGL FPS open source that SG57 has collected, he is now confident that they have enough to get them started. Right now, their 3D FPS game has an 88%-completed world. So do watch out for this seemingly exciting project from SG57 and Ravine!

Download: [SG57’s Demo Robot PSPGL Example]
Discuss: [Forum Release Thread of SG57s Demo Robot PSPGL Example]

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