Shigeru Miyamoto on Mii and user-created content

Shigeru Miyamoto - Nintendo's game developer pride - Image 1 Nintendo‘s pride and glory in game development, Shigeru Miyamoto, revealed his thoughts on user-created content revolving around the Mii and the community it has created. In an interview with A+E Interactive, Miyamoto explained that it isn’t easy on deciding the breadth of what and how content can be created.

And it gets even more different when considering what types of creation tools should be provided to users. In Nintendo, an idea has to be planned right from the get-go: the concept, the platform, the delivery of the concept and what tool should be used to deliver the concept right to the point “in a way it does break through and go to the mass market.”

While the concept of Mii was already conjured up 20 years ago, the delivery and platform were two sneaky little solutions that wouldn’t agree with each other, until the Wii came out. When the idea was finally realized to full completion, they were able to integrate an online console community where Wii owners could socialize or participate in certain Wii games.

With such a strict requirement, some budding game developers may consider themselves unlikely to ever release a game with a new concept. But Miyamoto emphasizes that if the game developer does have the passion for making a game with that concept, thinking about giving up would be least in his mind. Oh goody then, can we give out our ideas for a game, Mr. Miyamoto?

Shigeru Miyamoto - Nintendo's game developer pride - Image 1 Nintendo‘s pride and glory in game development, Shigeru Miyamoto, revealed his thoughts on user-created content revolving around the Mii and the community it has created. In an interview with A+E Interactive, Miyamoto explained that it isn’t easy on deciding the breadth of what and how content can be created.

And it gets even more different when considering what types of creation tools should be provided to users. In Nintendo, an idea has to be planned right from the get-go: the concept, the platform, the delivery of the concept and what tool should be used to deliver the concept right to the point “in a way it does break through and go to the mass market.”

While the concept of Mii was already conjured up 20 years ago, the delivery and platform were two sneaky little solutions that wouldn’t agree with each other, until the Wii came out. When the idea was finally realized to full completion, they were able to integrate an online console community where Wii owners could socialize or participate in certain Wii games.

With such a strict requirement, some budding game developers may consider themselves unlikely to ever release a game with a new concept. But Miyamoto emphasizes that if the game developer does have the passion for making a game with that concept, thinking about giving up would be least in his mind. Oh goody then, can we give out our ideas for a game, Mr. Miyamoto?

Add a Comment

Your email address will not be published. Required fields are marked *