Sin City: The Game gets The Transformer’s Flint Dille

Flint Dille to work on new Sin City game - Image 1Red Mile Entertainment is announcing that they’ve gotten Flint Dille to lead the design, scriptwriting, story generation, and overall production of their upcoming title, Sin City: The Game.

The readers may remember Dille for his previous video game works, which include The Chronicles of Riddick: Escape from Butcher Bay by Vivendi Games for the PC and Xbox, and Nuclear Strike and Soviet Strike by Electronic Arts for the PlayStation.

On the non-gaming side of his works, Dille’s also been accredited for writing, editing, and/or producing for 80s cartoons like G.I. Joe, and The Transformers (He also did a commentary for the recently released film). Interestingly, Dille’s also an old buddy of Sin City comic creator Frank Miller – they reportedly met back when Miller was working on the Batman: The Dark Knight Return comic, and Dille was working on the Transformers cartoon.

Regarding the upcoming Sin City game, here’s what Dille had to say:

Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and – without giving anything away – probably die horribly. It’s great to be working with the Red Mile team on this project: They clearly share Frank’s and my commitment to bringing a new and true Sin City to interactive life.

Another group that Red Mile’s reportedly bringing into their project is Union Entertainment. The company was responsible for the Sin City concept document that first got Miller interested in creating the comic’s game adaptation.

Flint Dille to work on new Sin City game - Image 1Red Mile Entertainment is announcing that they’ve gotten Flint Dille to lead the design, scriptwriting, story generation, and overall production of their upcoming title, Sin City: The Game.

The readers may remember Dille for his previous video game works, which include The Chronicles of Riddick: Escape from Butcher Bay by Vivendi Games for the PC and Xbox, and Nuclear Strike and Soviet Strike by Electronic Arts for the PlayStation.

On the non-gaming side of his works, Dille’s also been accredited for writing, editing, and/or producing for 80s cartoons like G.I. Joe, and The Transformers (He also did a commentary for the recently released film). Interestingly, Dille’s also an old buddy of Sin City comic creator Frank Miller – they reportedly met back when Miller was working on the Batman: The Dark Knight Return comic, and Dille was working on the Transformers cartoon.

Regarding the upcoming Sin City game, here’s what Dille had to say:

Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and – without giving anything away – probably die horribly. It’s great to be working with the Red Mile team on this project: They clearly share Frank’s and my commitment to bringing a new and true Sin City to interactive life.

Another group that Red Mile’s reportedly bringing into their project is Union Entertainment. The company was responsible for the Sin City concept document that first got Miller interested in creating the comic’s game adaptation.

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