So, is this like a daily thing now or what? We're starting believe that SnakeSP is sort of like everyone's vitamins and supplements here. It's something to complete your day. So, to complete your day today, we've got another update from MrMr[iCE] himself: SnakeSP v5.
One of the bigger things he's been able to include in this version is a sound manager that loads .wav files from the memory stick that the game uses. These sounds will play when certain events are triggered, and all of them can be customized or changed. Here are the various sound files (where "#" is either 1, 2, 3, or 4):
- eat#.wav - sounds played when the snake consumes an item on the board
- die#.wav - sounds played when the snake collides with itself
- fx1.wav - played when a yellow, blue, or violet item appears
- fx2.wav - played when a new segment is added onto the snake
- fx3.wav - played when the score multiplier is increased
- fx4.wav - played when a red item appears
Download: [SnakeSP v5]
Discuss: [Forum Release Thread]
So, is this like a daily thing now or what? We're starting believe that SnakeSP is sort of like everyone's vitamins and supplements here. It's something to complete your day. So, to complete your day today, we've got another update from MrMr[iCE] himself: SnakeSP v5.
One of the bigger things he's been able to include in this version is a sound manager that loads .wav files from the memory stick that the game uses. These sounds will play when certain events are triggered, and all of them can be customized or changed. Here are the various sound files (where "#" is either 1, 2, 3, or 4):
- eat#.wav - sounds played when the snake consumes an item on the board
- die#.wav - sounds played when the snake collides with itself
- fx1.wav - played when a yellow, blue, or violet item appears
- fx2.wav - played when a new segment is added onto the snake
- fx3.wav - played when the score multiplier is increased
- fx4.wav - played when a red item appears
Download: [SnakeSP v5]
Discuss: [Forum Release Thread]

