Snezzi DS v0.22 Now Out!

SNSThe newest SNES emulator for DS has been updated to v0.22. This version has some minor fixes over the previous version (v0.21, released only days ago). Here’s that list of fixes, straight from the release notes, for those of you who know what SRAM and RTI and DMA stand for. For everyone else, a description of each changes effects are listed in parentheses afterwards.

– Fixed the JMP ($xxxx) and the JML [$xxxx] instruction to read the indirect addresses from bank zero
  instead of the current data bank.
  (Aero fighters now work)
– Shifted the horizontal offset by 8 pixels to the right so games now look generally centralized
– Modified the IO for WRAM write at IO addresses $2180-3 to behave as Snes9x
– Fixed the interrupts to push the correct program counter onto the stack, and the RTI instruction to
  pop the correct program counter from the stack.
  (Earthworm Jim now works)
– Fixed the $213C/D registers to generate the H/V counters correctly.
  (Zelda-A Link to the Past now works, though in the name entry screen, the name selection still
  does not move, and in-game text is invisible…)
– Fixed the COP instruction to fire a COP interrupt
  (Illusion of Gaia now intros correctly)
– Fixed the MVP/MVN instruction to increment the cycle counter correctly.
– Fixed the DMA such that source DMA address is incremented and the DMA size is set to 0,
  after each DMA channel read/write is complete.
  (Contra’s intro and in-game background tiles display correctly now)
  (FF2 non-mode 7 backgrounds now displays correctly)
  (Illusion of Gaia title screens appear)
– Added rendering for Modes 4 and 5.
  (Secret of Mana name entry screen requires mode 5, and now appears better. Due to
  double horizontal resolution though, the text appears but remains unreadable)
– Added the $2139/A registers to read the VRAM.
  (Illusion of Gaia seems to works perfectly)
  (MegamanX, Megaman7 screens get restored after pressing start)
– Added option for enabling backdrop
  (With this option set to Yes, Super Mario World backgrounds will not appear black)

Others:

– Provided additional SnezziDebugger.exe that can be used to debug SNES games to search for
  speed hacks, SPC patches and other patches.

Gary Linscott has been hard at work, releasing updates and making progress with sound and compatibility. If you haven’t followed any of his other releases, now would be a good time to grab this emulator, as many bugs and minor issues have been fixed! If that huge list doesn’t do anything for you, then download it and try it out for yourself. Keep checking here for more updates!

Download: [Snezzi DS v0.22]

Via Gary Linscott

SNSThe newest SNES emulator for DS has been updated to v0.22. This version has some minor fixes over the previous version (v0.21, released only days ago). Here’s that list of fixes, straight from the release notes, for those of you who know what SRAM and RTI and DMA stand for. For everyone else, a description of each changes effects are listed in parentheses afterwards.

– Fixed the JMP ($xxxx) and the JML [$xxxx] instruction to read the indirect addresses from bank zero
  instead of the current data bank.
  (Aero fighters now work)
– Shifted the horizontal offset by 8 pixels to the right so games now look generally centralized
– Modified the IO for WRAM write at IO addresses $2180-3 to behave as Snes9x
– Fixed the interrupts to push the correct program counter onto the stack, and the RTI instruction to
  pop the correct program counter from the stack.
  (Earthworm Jim now works)
– Fixed the $213C/D registers to generate the H/V counters correctly.
  (Zelda-A Link to the Past now works, though in the name entry screen, the name selection still
  does not move, and in-game text is invisible…)
– Fixed the COP instruction to fire a COP interrupt
  (Illusion of Gaia now intros correctly)
– Fixed the MVP/MVN instruction to increment the cycle counter correctly.
– Fixed the DMA such that source DMA address is incremented and the DMA size is set to 0,
  after each DMA channel read/write is complete.
  (Contra’s intro and in-game background tiles display correctly now)
  (FF2 non-mode 7 backgrounds now displays correctly)
  (Illusion of Gaia title screens appear)
– Added rendering for Modes 4 and 5.
  (Secret of Mana name entry screen requires mode 5, and now appears better. Due to
  double horizontal resolution though, the text appears but remains unreadable)
– Added the $2139/A registers to read the VRAM.
  (Illusion of Gaia seems to works perfectly)
  (MegamanX, Megaman7 screens get restored after pressing start)
– Added option for enabling backdrop
  (With this option set to Yes, Super Mario World backgrounds will not appear black)

Others:

– Provided additional SnezziDebugger.exe that can be used to debug SNES games to search for
  speed hacks, SPC patches and other patches.

Gary Linscott has been hard at work, releasing updates and making progress with sound and compatibility. If you haven’t followed any of his other releases, now would be a good time to grab this emulator, as many bugs and minor issues have been fixed! If that huge list doesn’t do anything for you, then download it and try it out for yourself. Keep checking here for more updates!

Download: [Snezzi DS v0.22]

Via Gary Linscott

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