Sony CEO on PS3’s perceived shortcomings: we’ve dealt with this before
Many followers of gaming news probably know how some developers – like Valve’s Gabe Newell – are complaining about how difficult it is to create games for Sony‘s PlayStation 3, with some even going so far as to say that developing for the PlayStation 3 is a waste of time.
Reacting to this, Sony Computer Entertainment of America’s (SCEA) CEO Jack Tretton talked about the general air of dissatisfaction currently surrounding the PS3 with Level Up’s N’Gai Croal.
Tretton said that the general complaint that the PlayStation 3 is hard to develop for has been already said about the PlayStation and the PlayStation 2, but both systems later proved to be console winners in the long run.
He also commented that while there were other consoles that were easy to develop for, those other consoles didn’t prove to have the same “staying power” as the previous PlayStation incarnations. He continues:
If it’s put in a perspective of ten years, the first 8-10 months is taken relative to getting out the gate quickly and potentially fizzling out in less than ten years. That’s certainly never been our intention. We sacrificed short-term challenges for long-term wins.
Check out the entire interview in the Read link!
Many followers of gaming news probably know how some developers – like Valve’s Gabe Newell – are complaining about how difficult it is to create games for Sony‘s PlayStation 3, with some even going so far as to say that developing for the PlayStation 3 is a waste of time.
Reacting to this, Sony Computer Entertainment of America’s (SCEA) CEO Jack Tretton talked about the general air of dissatisfaction currently surrounding the PS3 with Level Up’s N’Gai Croal.
Tretton said that the general complaint that the PlayStation 3 is hard to develop for has been already said about the PlayStation and the PlayStation 2, but both systems later proved to be console winners in the long run.
He also commented that while there were other consoles that were easy to develop for, those other consoles didn’t prove to have the same “staying power” as the previous PlayStation incarnations. He continues:
If it’s put in a perspective of ten years, the first 8-10 months is taken relative to getting out the gate quickly and potentially fizzling out in less than ten years. That’s certainly never been our intention. We sacrificed short-term challenges for long-term wins.
Check out the entire interview in the Read link!