Sony ID: Not that efficient says Microsoft employee
It is expected that Microsoft employee’s wouldn’t think much of Sony‘s PS3 or Sony’s Online service. It’s normal. They are working for a company that’s in direct competition. But just for the sake of clarity, let’s take some time to look at the actual points raised by Microsoft employee Andre Vrignaud (better known as Ozymandias on his blog) regarding the lack of efficiency of Sony’s online service.
This starts with the lawsuit that Xfire has brought against Gamespy. You see, Xfire believes that GameSpy Comrade’s “Buddy Sync” feature is infringing on its copyrights. How does this connect to the PlayStation Network? Vrignaud says this: “This suit highlights how busted Sony’s PS3 online network is, and how companies are fighting to position themselves to take advantage of this financially.”
He means that online middleware companies are trying to position themselves to become the eventual de facto solution that publishers will use when online on the PS3. It’s the same with the web: These companies are trying to get momentum and a large enough user base that will cause them to be the “PS3 online” solution of choice.
How is the PlayStation Network busted? Why does the PlayStation Network need “solutions” from middleware companies? Well, Vrignaud gives several reasons. In his blog he wrotes:
Even though I already have a “Sony ID”, I may have to create a new “Resistance ID” (because Insomniac’s Resistance has it’s own list) to play. And then start thinking about just how broken the experience is when you try to invite someone to a game. Do you send it via the Resistance UI? What screenname do I send it to? If I want to add you to my “Sony ID” friends list, do I need to send you an in-game message to ask you what your real “Sony ID” name is? What about game invites? How does that work across even just these two IDs?
You think that’s bad? Now let’s open up a few more games from different publishers. Each of these publishers had to make a choice of what online interface to use – again, because Sony’s online network just isn’t ready.
Yep, his problem is with Sony’s PlayStation Network, is that it is just isn’t ready. Publishers will have to either write their own communications interface or license Xfire, or GameSpy, or Quazal, or Demonware. That means many potential networks with different namespaces, and an inherent lack of ability to communicate (chatting, voice, invites, finding friends, etc.) between them.
He further inquires as to what could happen if each publisher doesn’t stick with the same online solution for all of their games? This is very likely as most publishers use different developers – so even across a single publisher, you may find fragmented communities.
So what’s the point of the Sony ID according to him? The Sony ID gives you a lifeline to be see friends when they are online… but only in the crossbar UI.
Via Ozymandias
It is expected that Microsoft employee’s wouldn’t think much of Sony‘s PS3 or Sony’s Online service. It’s normal. They are working for a company that’s in direct competition. But just for the sake of clarity, let’s take some time to look at the actual points raised by Microsoft employee Andre Vrignaud (better known as Ozymandias on his blog) regarding the lack of efficiency of Sony’s online service.
This starts with the lawsuit that Xfire has brought against Gamespy. You see, Xfire believes that GameSpy Comrade’s “Buddy Sync” feature is infringing on its copyrights. How does this connect to the PlayStation Network? Vrignaud says this: “This suit highlights how busted Sony’s PS3 online network is, and how companies are fighting to position themselves to take advantage of this financially.”
He means that online middleware companies are trying to position themselves to become the eventual de facto solution that publishers will use when online on the PS3. It’s the same with the web: These companies are trying to get momentum and a large enough user base that will cause them to be the “PS3 online” solution of choice.
How is the PlayStation Network busted? Why does the PlayStation Network need “solutions” from middleware companies? Well, Vrignaud gives several reasons. In his blog he wrotes:
Even though I already have a “Sony ID”, I may have to create a new “Resistance ID” (because Insomniac’s Resistance has it’s own list) to play. And then start thinking about just how broken the experience is when you try to invite someone to a game. Do you send it via the Resistance UI? What screenname do I send it to? If I want to add you to my “Sony ID” friends list, do I need to send you an in-game message to ask you what your real “Sony ID” name is? What about game invites? How does that work across even just these two IDs?
You think that’s bad? Now let’s open up a few more games from different publishers. Each of these publishers had to make a choice of what online interface to use – again, because Sony’s online network just isn’t ready.
Yep, his problem is with Sony’s PlayStation Network, is that it is just isn’t ready. Publishers will have to either write their own communications interface or license Xfire, or GameSpy, or Quazal, or Demonware. That means many potential networks with different namespaces, and an inherent lack of ability to communicate (chatting, voice, invites, finding friends, etc.) between them.
He further inquires as to what could happen if each publisher doesn’t stick with the same online solution for all of their games? This is very likely as most publishers use different developers – so even across a single publisher, you may find fragmented communities.
So what’s the point of the Sony ID according to him? The Sony ID gives you a lifeline to be see friends when they are online… but only in the crossbar UI.
Via Ozymandias