Sony reveals what it takes to make a PS3 game
Developing commercial games for the latest consoles take more than thousands of man hours and millions of dollars. A post on the Official PlayStation Blog by Senior Vice President of Product Development, SCEA‘s Senior Vice President of Product Development”>Shu Yoshida himself, seeks to enlighten aspiring game creators on what brings a game concept into realization.
According to Yoshida, publishers have their own styles or standards when approving projects for development. In Sony Computer Entertainment America (SCEA), studios first cook up ideas from everything under the sun. There is freedom in the conceptualization process, leaving windows open for any type of game.
Studios often have multiple concepts as candidates for approval by the big wigs, said Yoshida. When a PlayStation 3 game concept sounds good enough, it gets a prototype that can take up to a year to build and costs US$ 2 to 5 million. Then, the project will have to be assessed by other SCE branches from all over the world.
After that, development will be tweaked based on the market it’s most suitable for. When the game is in full production, it will be reviewed thoroughly to make sure it attracts its intended market. Some projects are often scrapped when standards aren’t reached, while others are delayed ’til the market shows interest in the concept.
To sum it all up, first-party Sony PS3 games go through a long and tedious process before reaching the masses. Supposedly, all the games we get are the cream of the crop – the best concepts from countless creative minds that aim to deliver high quality games. Before frowning at a video game for being less than you hoped it would be, keep in mind that much dedication and effort were invested in that little gem.
Developing commercial games for the latest consoles take more than thousands of man hours and millions of dollars. A post on the Official PlayStation Blog by Senior Vice President of Product Development, SCEA‘s Senior Vice President of Product Development”>Shu Yoshida himself, seeks to enlighten aspiring game creators on what brings a game concept into realization.
According to Yoshida, publishers have their own styles or standards when approving projects for development. In Sony Computer Entertainment America (SCEA), studios first cook up ideas from everything under the sun. There is freedom in the conceptualization process, leaving windows open for any type of game.
Studios often have multiple concepts as candidates for approval by the big wigs, said Yoshida. When a PlayStation 3 game concept sounds good enough, it gets a prototype that can take up to a year to build and costs US$ 2 to 5 million. Then, the project will have to be assessed by other SCE branches from all over the world.
After that, development will be tweaked based on the market it’s most suitable for. When the game is in full production, it will be reviewed thoroughly to make sure it attracts its intended market. Some projects are often scrapped when standards aren’t reached, while others are delayed ’til the market shows interest in the concept.
To sum it all up, first-party Sony PS3 games go through a long and tedious process before reaching the masses. Supposedly, all the games we get are the cream of the crop – the best concepts from countless creative minds that aim to deliver high quality games. Before frowning at a video game for being less than you hoped it would be, keep in mind that much dedication and effort were invested in that little gem.