Sony San Diego moves over to PSN games
Sunny Sony San Diego has recently revealed that the studios’ developers have recently shifted focus from traditional boxed titles to PlayStation Network games. SCEA producer Jim Molinets, director of product development at the studio, said, “Internally, we have shifted our focus from doing large-scope PS2 and PS3 titles to doing PSN titles exclusively.”
The San Diego developer studio now has three smaller groups, composed of ten-man teams that pour their collaborative efforts on downloadable games for PSN. “We really utilize the strengths of all the different people within the studio. Each individual product has a technical lead, a design lead, and an art lead,” Molinets added.
Unlike Microsoft’s approach to third-party offerings over Xbox Live Arcade, Sony’s approach leans toward the first-party side. As compared to Carbonated Games Studios’ Uno, Sony offers Blast Factor and David Jaffe‘s Calling All Cars, which are accompanied by Sony Online Entertainment’s own High Stakes on Vegas Strip: Poker Edition.
Moving forward with Sony’s plans for online distributed games, Molinets even hinted that independent developers and third parties may also be able to offer their own titles. Telltale Games for one, creators of Sam & Max Season 1, was referenced during his talk with Gamasutra.
“That’s definitely an opportunity on PSN. Sam & Max is a great example of that. You’ve got great characters that can go through a bunch of crazy scenarios,” Molinets said. This could definitely pique the interest of Dave Grossman and Dan Connors of Telltale, especially with the open opportunity to deliver Sam & Max to the PlayStation 3. Is Sony going forward to revolve the PlayStation Network around games? With developments like these, you could almost be certain that they are.
Via Gamasutra
Sunny Sony San Diego has recently revealed that the studios’ developers have recently shifted focus from traditional boxed titles to PlayStation Network games. SCEA producer Jim Molinets, director of product development at the studio, said, “Internally, we have shifted our focus from doing large-scope PS2 and PS3 titles to doing PSN titles exclusively.”
The San Diego developer studio now has three smaller groups, composed of ten-man teams that pour their collaborative efforts on downloadable games for PSN. “We really utilize the strengths of all the different people within the studio. Each individual product has a technical lead, a design lead, and an art lead,” Molinets added.
Unlike Microsoft’s approach to third-party offerings over Xbox Live Arcade, Sony’s approach leans toward the first-party side. As compared to Carbonated Games Studios’ Uno, Sony offers Blast Factor and David Jaffe‘s Calling All Cars, which are accompanied by Sony Online Entertainment’s own High Stakes on Vegas Strip: Poker Edition.
Moving forward with Sony’s plans for online distributed games, Molinets even hinted that independent developers and third parties may also be able to offer their own titles. Telltale Games for one, creators of Sam & Max Season 1, was referenced during his talk with Gamasutra.
“That’s definitely an opportunity on PSN. Sam & Max is a great example of that. You’ve got great characters that can go through a bunch of crazy scenarios,” Molinets said. This could definitely pique the interest of Dave Grossman and Dan Connors of Telltale, especially with the open opportunity to deliver Sam & Max to the PlayStation 3. Is Sony going forward to revolve the PlayStation Network around games? With developments like these, you could almost be certain that they are.
Via Gamasutra

