Sony’s Chief Technology Officer Talks PS3

Source:GameGeekNews

Outside of the Revolution’s controller, this is the most interesting thing by far that I’ve seen from the Tokyo Game Show.

PC Watch has managed to pin down Masayuki Chatani, Sony Computer Entertainment Inc.’s Chief Technology Officer, and in the process conducted a pretty kick ass interview about the PS3. I say that because Chatani, for the first time in a long time, actually talks about how he’s sees the power of the PS3 will changing games. In my opinion what he talks about could be every bit as “revolutionary” to video games as Nintendo’s Revolution controller. (click below for the interview)

In short, instead of games having predetermined animations (think motion capturing), the PS3 will in effect open up character models so that nothing is set hard and fast. For example in a football game, a reciever could be instructed by the Cell to catch a ball, but the PS3 would then calcuate exactly how he needs move his arms, hands, and fingers in order to reach and catch the ball. The reciever would no longer “catch” the ball because certain parameters are met, he would quite literally have to catch the ball in the same physical way an NFL reciever would.

Imagine that; Doing away with preset animations, making the whole world “alive”. Every catch, tackle, dive, and throw would become unique and calculated in real-time. More so than fancy graphics or new methods of control, that sort of physics is what excites me about the next-generation of video games. Do you get what I’m saying? Do you see the implications?

Anyways, HERE a rough but certainly readable Babelfish translation of the interview

Source:GameGeekNews

Outside of the Revolution’s controller, this is the most interesting thing by far that I’ve seen from the Tokyo Game Show.

PC Watch has managed to pin down Masayuki Chatani, Sony Computer Entertainment Inc.’s Chief Technology Officer, and in the process conducted a pretty kick ass interview about the PS3. I say that because Chatani, for the first time in a long time, actually talks about how he’s sees the power of the PS3 will changing games. In my opinion what he talks about could be every bit as “revolutionary” to video games as Nintendo’s Revolution controller. (click below for the interview)

In short, instead of games having predetermined animations (think motion capturing), the PS3 will in effect open up character models so that nothing is set hard and fast. For example in a football game, a reciever could be instructed by the Cell to catch a ball, but the PS3 would then calcuate exactly how he needs move his arms, hands, and fingers in order to reach and catch the ball. The reciever would no longer “catch” the ball because certain parameters are met, he would quite literally have to catch the ball in the same physical way an NFL reciever would.

Imagine that; Doing away with preset animations, making the whole world “alive”. Every catch, tackle, dive, and throw would become unique and calculated in real-time. More so than fancy graphics or new methods of control, that sort of physics is what excites me about the next-generation of video games. Do you get what I’m saying? Do you see the implications?

Anyways, HERE a rough but certainly readable Babelfish translation of the interview

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