SpeedTree: PS3’s tree engine

Tree

Ask anybody about the LOTR Trilogy, and aside from the usual fangirl wailings (and fanboy flamings) about Legolas, you’ll eventually run into the dudes who say it rocked because of the set’s scenic Wellington location. Gotta give those guys credits: Good locations can make or break a game, and with that in mind, we’re letting you guys know that the this list of visually jaw-dropping PS3 games we’re listing will be running on SpeedTree – already famous for its rendering of the greens for Epic’s Unreal Engine 3.

SpeedTree‘s a software development kit by Interactive Data Visualization (IDV), and is a software engine specifically designed to render trees, whether they be the small, mud-covered shrubberies you’ve hurdled over in in CoD3, or the huge, hulking ancient oaks you’ve ridden by in Oblivion. SpeedTree allows game developers the convenience of a pre-packaged program to tweak (or was it trim) these jolly green giants, from their size and bark texture, to even how “wind” will move them about in-game.

As Full Auto 2 Project Director Cord Smith put it, “SpeedTree allowed our artists to quickly and easily generate a wide variety of trees so the team could concentrate on more complicated matters.” ‘Nuff said.

Tree

Ask anybody about the LOTR Trilogy, and aside from the usual fangirl wailings (and fanboy flamings) about Legolas, you’ll eventually run into the dudes who say it rocked because of the set’s scenic Wellington location. Gotta give those guys credits: Good locations can make or break a game, and with that in mind, we’re letting you guys know that the this list of visually jaw-dropping PS3 games we’re listing will be running on SpeedTree – already famous for its rendering of the greens for Epic’s Unreal Engine 3.

SpeedTree‘s a software development kit by Interactive Data Visualization (IDV), and is a software engine specifically designed to render trees, whether they be the small, mud-covered shrubberies you’ve hurdled over in in CoD3, or the huge, hulking ancient oaks you’ve ridden by in Oblivion. SpeedTree allows game developers the convenience of a pre-packaged program to tweak (or was it trim) these jolly green giants, from their size and bark texture, to even how “wind” will move them about in-game.

As Full Auto 2 Project Director Cord Smith put it, “SpeedTree allowed our artists to quickly and easily generate a wide variety of trees so the team could concentrate on more complicated matters.” ‘Nuff said.

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