Splinter Cell: Wiimote and Sam don’t mix

Sam“One man’s bread is one man’s poison,” as the saying goes, and while the Wiimote‘s control interface has been a huge attention-getter for shooting games like Red Steel, or hack ‘n slash fighting games like Bleach, the Wiimote’s having teething problems when used with Tom Clancy’s Splinter Cell: Double Agent.

Chris Kohler over at Wired blogs just posted his outlooks on the Wii port for Splinter Cell, and from the looks of it, the game is beginning to look more and more like a rushed PS2 port of the game, with the controls redistributed on the Wiimote/Nunchuk setup.

The games looks very much like its PS2 incarnation with slightly better graphics, and sneaks you right into the gameplay, with the usual tutorial vids scattered throughout the game.

As for basic controls, The analog joystick (we’re assuming the one on the Nunchuck) controls Mr. Fisher’s movements, and the pointing with the Wiimote adjusts the camera angle. Moving Sam while the pointer’s off-screen automatically re-centers the cam.

When Sam’s got a weapon drawn, the Wiimote pointer aims it, much like in the other  FPS-style games we’ve seen for the Wii. Shaking the Nunchuk in an upward motion commands Sam to grab unto walls, shinny up pipes, and basically interact with his surroundings. The two trigger buttons are relegated to the Nunchuk’s trigger, and the directional buttons are controlled by the arrow buttons on the Wiimote.

Sounds good so far, but Chris reported having serious problems with the setup – which he says felt like a redone PS2 setup – and a stage that would have taken just a few minutes for him to finish on the PS2 took him half an hour to do on the Wii.

One point less for Nintendo, which repeatedly claims that the Wiimote facilitates more intuitive gameplay. But given that this is just a demo version, we’re not too sure if we can expect this from the launch version, and we’re hoping that Ubisoft  has something extra in store as the players point their way through  game – like the usual lineup of gadgets, only built up to work  for the Wiimote.

Play it again, Sam.

Pre-Order: [Splinter Cell Double Agent]

Via Wired

Sam“One man’s bread is one man’s poison,” as the saying goes, and while the Wiimote‘s control interface has been a huge attention-getter for shooting games like Red Steel, or hack ‘n slash fighting games like Bleach, the Wiimote’s having teething problems when used with Tom Clancy’s Splinter Cell: Double Agent.

Chris Kohler over at Wired blogs just posted his outlooks on the Wii port for Splinter Cell, and from the looks of it, the game is beginning to look more and more like a rushed PS2 port of the game, with the controls redistributed on the Wiimote/Nunchuk setup.

The games looks very much like its PS2 incarnation with slightly better graphics, and sneaks you right into the gameplay, with the usual tutorial vids scattered throughout the game.

As for basic controls, The analog joystick (we’re assuming the one on the Nunchuck) controls Mr. Fisher’s movements, and the pointing with the Wiimote adjusts the camera angle. Moving Sam while the pointer’s off-screen automatically re-centers the cam.

When Sam’s got a weapon drawn, the Wiimote pointer aims it, much like in the other  FPS-style games we’ve seen for the Wii. Shaking the Nunchuk in an upward motion commands Sam to grab unto walls, shinny up pipes, and basically interact with his surroundings. The two trigger buttons are relegated to the Nunchuk’s trigger, and the directional buttons are controlled by the arrow buttons on the Wiimote.

Sounds good so far, but Chris reported having serious problems with the setup – which he says felt like a redone PS2 setup – and a stage that would have taken just a few minutes for him to finish on the PS2 took him half an hour to do on the Wii.

One point less for Nintendo, which repeatedly claims that the Wiimote facilitates more intuitive gameplay. But given that this is just a demo version, we’re not too sure if we can expect this from the launch version, and we’re hoping that Ubisoft  has something extra in store as the players point their way through  game – like the usual lineup of gadgets, only built up to work  for the Wiimote.

Play it again, Sam.

Pre-Order: [Splinter Cell Double Agent]

Via Wired

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