Square Enix to use SpeedTree for The Last Remnant
Interactive Data Visualization, Inc. has announced that their award-winning SpeedTreeRT middleware will be used in Square Enix‘s upcoming next gen RPG title, The Last Remnant.
SpeedTree delivers highly realistic trees and plants, with adjustable wind effects, user-configurable and seamless LOD transitions, and an included library of hundreds of tree, plant and marine models representing more than 200 core species.
“Since it’s able to render not only a large number, but a large variety of trees quickly, SpeedTree has really been an important tool for us in developing The Last Remnant,” said Square Enix Chief Artist Kimihiko Miyamae.
PS3 and Xbox 360 owners alike will be able to experience the sheer glory of the trees in the Unreal Engine 3-powered The Last Remnant on its simultaneous North American and Japanese release. Yeah, “glory of the trees”. It’s a slow news day.
Interactive Data Visualization, Inc. has announced that their award-winning SpeedTreeRT middleware will be used in Square Enix‘s upcoming next gen RPG title, The Last Remnant.
SpeedTree delivers highly realistic trees and plants, with adjustable wind effects, user-configurable and seamless LOD transitions, and an included library of hundreds of tree, plant and marine models representing more than 200 core species.
“Since it’s able to render not only a large number, but a large variety of trees quickly, SpeedTree has really been an important tool for us in developing The Last Remnant,” said Square Enix Chief Artist Kimihiko Miyamae.
PS3 and Xbox 360 owners alike will be able to experience the sheer glory of the trees in the Unreal Engine 3-powered The Last Remnant on its simultaneous North American and Japanese release. Yeah, “glory of the trees”. It’s a slow news day.