Square Enix: Xbox 360 easier to work with than PlayStation 3
Square Enix developer Hiroshi Takai once again makes headlines with a casual comment made on the Xbox 360. Fresh off working on The Last Remnant, Takai comments that the Xbox 360 has been “a lot easier to work with than the PlayStation 3.”
Seems the exclusivity war really is over.
Square Enix developer Hiroshi Takai once again makes headlines with a casual comment made on the Xbox 360. Fresh off working on The Last Remnant (PS3, Xbox 360), Takai comments that:
It’s been the team’s first time working with Xbox 360 and the Unreal Engine. In both cases the experience has been a positive one.
In fact, as we’ve only just finished work on Last Remnant I don’t even know what my next project is going to be at Square Enix. However, I’m very much hoping it’ll be for Xbox 360 as it’s been a lot easier to work with than PlayStation 3.
With the Xbox 360 getting a lot of attention from Squeenix lately – what with Star Ocean, Infinite Undiscovery, and of course, Final Fantasy XIII – it seems the exclusivity war really is over. Takai also comments on the studio’s bid to better appeal to Western audiences.
We didn’t try to appeal to one audience or the other, but tried to give everything we did a global appeal. From a visual standpoint there are some things you can get away with in Western games… characters can be less clean-cut.
- Square Enix: exclusivity war is officially over; LA studio to go DLC
- Square Enix looking for Western talent, makes a bid for Eidos
- Now hiring: Xbox 360 and Wii dev teams for US Studio -Square Enix