StarCraft II Battle Report II posted, taken back; leaked new details?

StarCraft II - Image 1There's been quite a disturbance from Blizzard's supposed up and coming Battle Report II for the highly-anticipated StarCraft II. What's particularly interesting about this BR is that it allegedly contains pertinent information on the game. Could it have been a slip? Or a premeditated leak meant to tease the awaiting horde of fans?

There's been quite a disturbance from Blizzard's supposed up and coming Battle Report II for the highly-anticipated StarCraft II. What's particularly interesting about this BR is that it allegedly contains pertinent information on the game.

The info was originally posted on Blizzard's website and included the map for BR II, named Blistering Sands. perfect for a Terran and Zerg face-off, wouldn't you agree? But Blizzard has since removed the files and is now redirecting back to BR I. Thanks to the persistent detective work of folks out there, though, they were able to get the transcript of the said BR II report.

Blistering Sands - Image 1 


We're posting a part of it here. If you wanna check out the transcript in full, we suggest you head to the source link below. And do beware - there might be spoilers in here for you!

[ 00:25 ] Matt Cooper and David Kim from the StarCraft II development team will be playing this match, with Cooper playing as Zerg, and Kim as Terran on a new 1v1 map called Blistering Sands.


[ 01:00 ] There's a single ramp entry to each base, along with one natural expansion point. There's also a narrow choke point into each base.


[ 01:20 ] Near the natural expansion is another expansion point with yellow crystals. The yellow crystals are worth more than blue crystals, meaning that minerals can be harvested from them more quickly than a regular expansion. Destructible rocks block the ideal building placement point at this expansion, however.


[ 01:33 ] A pair of Xel'Naga watch towers are in the center of the map, which can be captured by a single unit, giving players a huge sight radius in the area. Controlling these watch towers gives the player a big tactical advantage to track enemy movement in key areas.


[ 01:50 ] The Terran player finishes a barracks and sends an SCV to scout his opponent. The zerg player sends a drone out to establish a hatchery at his expansion point, but hides the drone off in the corner to prevent the SCV from blocking the expansion as it enters into the zerg base. The zerg player is able to place his fast expansion without interference.


[ 03:10 ] The Terran player sets a bunker down next to the fast expansion, hoping to get some marines into the bunker before the Zerg player can establish any defenses. A drone attacks and harasses the SCV building the bunker, preventing it from being completed.


[ 03:30 ] The Terran player moves across the map with a marine and another SCV to reinforce the position. The Zerg spawning pool completes, and four zerglings are being created to try and chase off the harassing Terrans. The Zerg player also sets down a baneling nest, as the bunker completes, and a single marine loads inside, protected so that it can freely attack the hatchery.




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Via Starcraft Wire

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