Stargate Worlds – Q&A



Website Stargate Game has scored an interview with John Kurtz, the lead world builder for Cheyenne Mountain’s in development MMO Stargate Worlds. The interview really doesn’t divulge much information on the game, as Kurtz pretty much answers any gameplay or design specific questions with something along the lines of “we can’t tell you that just yet”. We do learn however, that Kurtz was among the initial team of world builders for Blizzards own World of Warcraft (that name sure has a lot of cache these days), and that the game plans to beyond what the scope of the TV-show was capable of, here’s an excerpt:

Nathan: What type of worlds are we going to find in the Stargate Worlds Universe?

Josh:
ThatÂ’s such a vast question with so many answers. The show has taken us to literally hundreds of worlds over the last few years and all of them have been interesting and unique in some way. I think the fans of the show want to revisit some of those worlds, especially the worlds that looked so vast and interesting but gave us only a glimpse of what mysteries they held, and to be honest I would like to see some of those worlds again too. We arenÂ’t limited by the same concerns that the show is and so I think we can explore some of those worlds more fully, more in depth. And of course that same freedom from sets and locations will allow us to create some brand new worlds which are limited only by our imaginations.

Nathan: What are some of the things we can expect to see on the words? Markets/bazaars? Caves? Mountains? Cities, forests, oceans etc?

Josh: I think your list is too limited, think outside the box and ask yourself what besides those you would like to see?

Here’s hoping they don’t screw this one up, the glory days of Stargate are arguably long gone, but the show continues to enjoy a substantial, vocal and loyal fan base, and the show lends itself quite nicely to the MMO genre, it would be a huge shame if they threw all that away.

P.S. That’s O’ Neill with two “LL’s”.


Website Stargate Game has scored an interview with John Kurtz, the lead world builder for Cheyenne Mountain’s in development MMO Stargate Worlds. The interview really doesn’t divulge much information on the game, as Kurtz pretty much answers any gameplay or design specific questions with something along the lines of “we can’t tell you that just yet”. We do learn however, that Kurtz was among the initial team of world builders for Blizzards own World of Warcraft (that name sure has a lot of cache these days), and that the game plans to beyond what the scope of the TV-show was capable of, here’s an excerpt:

Nathan: What type of worlds are we going to find in the Stargate Worlds Universe?

Josh:
ThatÂ’s such a vast question with so many answers. The show has taken us to literally hundreds of worlds over the last few years and all of them have been interesting and unique in some way. I think the fans of the show want to revisit some of those worlds, especially the worlds that looked so vast and interesting but gave us only a glimpse of what mysteries they held, and to be honest I would like to see some of those worlds again too. We arenÂ’t limited by the same concerns that the show is and so I think we can explore some of those worlds more fully, more in depth. And of course that same freedom from sets and locations will allow us to create some brand new worlds which are limited only by our imaginations.

Nathan: What are some of the things we can expect to see on the words? Markets/bazaars? Caves? Mountains? Cities, forests, oceans etc?

Josh: I think your list is too limited, think outside the box and ask yourself what besides those you would like to see?

Here’s hoping they don’t screw this one up, the glory days of Stargate are arguably long gone, but the show continues to enjoy a substantial, vocal and loyal fan base, and the show lends itself quite nicely to the MMO genre, it would be a huge shame if they threw all that away.

P.S. That’s O’ Neill with two “LL’s”.

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