Stay in shape: “Final Fantasy Fitness” possible, care of Wii Balance Board

Blitzball Wii - Image 1Looks like a lot of people are becoming more and more interested in Wii Fit and its introduction of the Wii Balance Board to the gaming industry. Two of which are none other than Motomu Toriyama and Eisuke Yokoyama of Final Fantasy fame.

As pointed out by Ishaan in a recent blog post, an IGN-conducted E3 interview with the Square Enix big wigs revealed some interesting plans for future games. While the most part of the sit down focused on their upcoming Ivalice Alliance installment, Final Fantasy: Revenant Wings, they touched on certain E3-related developments.

In response to a question on incorporating the DS’s Wi-Fi and microphone features to future titles, Toriyama also expressed interest in the whole concept of Wii Fit. Here’s what happened immediately afterward:

Is there going to be a Final Fantasy-themed fitness game?
Toriyama: There are no actual plans to take Final Fantasy into the fitness genre, but that whole system and mechanism of using your weight and balance to control games is something we’re interested in incorporating into future RPG titles.

What are your new projects now that Revenant Wings is about to launch?
Yokoyama: We’re considering a sequel for Revenant Wings, and of course Toriyama-san is working on Final Fantasy XIII. And perhaps we’ll start working on Final Fantasy Fitness.

This might actually be interesting. An RPG – a Square Enix RPG, at that – using the Wii Balance Board? Although how using your weight and balance to scroll through menus and submenus in a Final Fantasy game totally baffles us, maybe a more loose definition of RPG could be used here. The same kind of sense that Final Fantasy Fables: Chocobo Tales was an “RPG.”

Maybe they’re planning a spin-off title that’s part-RPG part-minigames, complete with snowboarding (FFVII, anyone?) and Chocobo Racing thrown into the mix? What’s your take on it though? If I’d hazard a guess (or maybe I’m just wishful thinking here!), it’s a Final Fantasy: Blitzball Wii using a Wiimote+Nunchuk+BalanceBoard combo framework!

Blitzball Wii - Image 1Looks like a lot of people are becoming more and more interested in Wii Fit and its introduction of the Wii Balance Board to the gaming industry. Two of which are none other than Motomu Toriyama and Eisuke Yokoyama of Final Fantasy fame.

As pointed out by Ishaan in a recent blog post, an IGN-conducted E3 interview with the Square Enix big wigs revealed some interesting plans for future games. While the most part of the sit down focused on their upcoming Ivalice Alliance installment, Final Fantasy: Revenant Wings, they touched on certain E3-related developments.

In response to a question on incorporating the DS’s Wi-Fi and microphone features to future titles, Toriyama also expressed interest in the whole concept of Wii Fit. Here’s what happened immediately afterward:

Is there going to be a Final Fantasy-themed fitness game?
Toriyama: There are no actual plans to take Final Fantasy into the fitness genre, but that whole system and mechanism of using your weight and balance to control games is something we’re interested in incorporating into future RPG titles.

What are your new projects now that Revenant Wings is about to launch?
Yokoyama: We’re considering a sequel for Revenant Wings, and of course Toriyama-san is working on Final Fantasy XIII. And perhaps we’ll start working on Final Fantasy Fitness.

This might actually be interesting. An RPG – a Square Enix RPG, at that – using the Wii Balance Board? Although how using your weight and balance to scroll through menus and submenus in a Final Fantasy game totally baffles us, maybe a more loose definition of RPG could be used here. The same kind of sense that Final Fantasy Fables: Chocobo Tales was an “RPG.”

Maybe they’re planning a spin-off title that’s part-RPG part-minigames, complete with snowboarding (FFVII, anyone?) and Chocobo Racing thrown into the mix? What’s your take on it though? If I’d hazard a guess (or maybe I’m just wishful thinking here!), it’s a Final Fantasy: Blitzball Wii using a Wiimote+Nunchuk+BalanceBoard combo framework!

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