Steam releases a new Team Fortress 2 (PC) update

Steam releases a new Team Fortress 2 (PC) update - Image 1Steam is sending word that a new update is now available for the PC port of Valve Corporation‘s Team Fortress 2. This new release brings in the game’s Tournament mode, among other updates. The changelog is available in the full article.

Steam releases a new Team Fortress 2 (PC) update - Image 1 

Here’s a big heads-up for the guys who own the PC port of Valve Corporation‘s Team Fortress 2 (also on the Xbox 360 and PS3). The Steam online service has just announced the release of a new update that will be applied as soon as you restart your Steam client.

This updates sees the initial release of the Tournament mode, along with some much-needed character balancing for the game’s demo dude and soldier. The demo dude in particular has gotten some major nerfing, as he gets a considerable cutdown to his sticky bomb and grenade launcher ammo reserves.

We’ve posted the update’s changelog below. Just be sure to keep an eye out for any other in-game tweaks that may not have been included in the list. Enjoy your read.

  • Added “Custom” tab to the server browser
    • Servers can now specify metatags describing the custom rules they’ve adopted
    • Players can use tag filtering to find servers running the custom rules they want to play
    •     * Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
  • Initial release of Tournament mode (mp_tournament)
    • UI for handling team naming, ready mode, and win results
    • Disables team player limits, autobalancing, and intermission
  • Class balancing
    • Reduced Soldier’s maximum rocket reserve ammo from 36 to 16
    • Reduced Demoman’s maximum sticky bomb reserve ammo from 30 to 16
    • Reduced Demoman’s maximum grenade launcher reserve ammo from 40 to 24
  • General
    • Added protection against voice command spamming. Dramatic reduction in teleporters needed
    • Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
    • Fixed “lastdisguise” command not remembering if you were disguised as your own team
    • Added “Toggle Disguise Team” binding in Options->Keyboard to toggle the disguise team for the Spy’s PDA
    • Changed PDA menus to accept keys bound to “slot1”, “slot2”, etc., and “slot10” cancels
    • Fixed Spectator targetID not using team colors
    • Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
    • Fixed “-maxplayers” on the command line not correctly setting the maxplayers value for the server
    • Fixed Badlands never having Sudden Death triggered
    • Fixed Engineer being able to detonate buildings that are being sapped
    • Changed Engineer buildings to detonate when a player disconnects instead of blinking out
    • Fixed potential client crash for players being healed by a Medic or dispenser
    • Made several improvements to server-side stat reporting (not related to individual player stats)

Via Steam Powered

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