StillAliveDS v1.1 – now with M3/G6 flashcard specific version

Weighted Companion Cube Portal - Image 1Yes, we all love Portal and the Weighted Companion Cube, and we’re all glad that we can get some cake in our DS thanks to StillAliveDS, a homebrewed adaptation of Portal for the DS (previous version here). Grab your cake and eat it: you’re guaranteed to love it. In this latest version, homebrew developer t4ils managed to whip up updated level editors and a version specific to M3/G6 flashcard users.

Download: StillAliveDS v1.1

StillAliveDS t4ils - Image 1Homebrew developer t4ils is back with an update to StillAliveDS, a ‘brewed DS game based on Valve’s hit Portal (previous version here). For those who haven’t heard of StillAlive yet, it pretty much has the same gameplay as Portal: get all the cakes in every level, using the Portal Gun to get to other locations.

The newest update to StillAliveDS has a number of bugfixes and new additions to the game. DO check out the changelog to get the full dirt on the details:

  • bugfix :
    • Turrets won’t shoot through crates anymore
    • Maximum number of crates and turrets in a level is matching the level editor maximum number
    • A portal loop down / down doesn’t make the object in the loop going faster anymore
    • No more double portal on the floor
    • Fixed the green energy wall which was off if it was deactivated before restarting the map
    • Turrets located on the edge of the map can shoot
    • Turrets can shoot when a blue or green energy wall is off
    • The last character is now visible on the upper screen dialog box
    • You don’t eat cake already eaten anymore if you fall off the screen on the right
    • Advanced highScores are properly saved
      • If you have finished the game once and you finish the level 28 again in normal mode, your advanced mode level doesn’t go back to 1
    • You can’t throw a portal (or clear them) if an object is still inside
    • You don’t pass through the ceiling anymore when a crate push you into it
  • Add (Game) :
    • A tracing line shows where the portal is launched
    • Portals are easier to put
    • You can see which map you’re playing in wifi / custom
    • Exit a current game returns where you were before playing (leaving a custom game will take you back to custom mode, leaving a wifi game will take you back to wifi mode …)
    • The crates have sound when they explode/get out the screen
    • The plasma ball destroys crates
    • Portals are animated, so is the portalGun
    • The ending flag is red if you don’t have caught all the cakes
    • The character is a little less slippery on the floor
    • The more you push the jump button, the higher you jump
  • Add (Menus):
    • You can watch credits when you want if you have already finished the game once
    • Credits changed a little
    • Added “How to play” on the menu
    • You can use the d-pad to select a map in Story (you can still use the d-pad in other modes to cycle through pages)
  • Add (Custom menu):
    • You can upload a map directly from the NDS (you choose which one you want to upload, you play it, then when you reach the finish line the upload begins)
    • You can have as many maps as you want in the customGame directory
    • Level editor (new map or edit an existing one)
  • Add (Wifi):
    • You can report bad maps
  • Add (Other):
    • German language (thank you Elric Ackbar)

The updates include two level editors, both for Java 5 and Java 6. You won’t be able to upload maps directly to the site, however – you’ll need to upload your custom-made maps using your DS. This is to prevent the spread of bugged maps. Also, a version specifically made for M3 and G6 flashcard users is also created for those having some problems running the game. Enjoy!

Download: StillAliveDS v1.1

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