StillAliveDS v1.1 – now with M3/G6 flashcard specific version
Yes, we all love Portal and the Weighted Companion Cube, and we’re all glad that we can get some cake in our DS thanks to StillAliveDS, a homebrewed adaptation of Portal for the DS (previous version here). Grab your cake and eat it: you’re guaranteed to love it. In this latest version, homebrew developer t4ils managed to whip up updated level editors and a version specific to M3/G6 flashcard users.
Download: StillAliveDS v1.1
Homebrew developer t4ils is back with an update to StillAliveDS, a ‘brewed DS game based on Valve’s hit Portal (previous version here). For those who haven’t heard of StillAlive yet, it pretty much has the same gameplay as Portal: get all the cakes in every level, using the Portal Gun to get to other locations.
The newest update to StillAliveDS has a number of bugfixes and new additions to the game. DO check out the changelog to get the full dirt on the details:
- bugfix :
- Turrets won’t shoot through crates anymore
- Maximum number of crates and turrets in a level is matching the level editor maximum number
- A portal loop down / down doesn’t make the object in the loop going faster anymore
- No more double portal on the floor
- Fixed the green energy wall which was off if it was deactivated before restarting the map
- Turrets located on the edge of the map can shoot
- Turrets can shoot when a blue or green energy wall is off
- The last character is now visible on the upper screen dialog box
- You don’t eat cake already eaten anymore if you fall off the screen on the right
- Advanced highScores are properly saved
- If you have finished the game once and you finish the level 28 again in normal mode, your advanced mode level doesn’t go back to 1
- You can’t throw a portal (or clear them) if an object is still inside
- You don’t pass through the ceiling anymore when a crate push you into it
- Add (Game) :
- A tracing line shows where the portal is launched
- Portals are easier to put
- You can see which map you’re playing in wifi / custom
- Exit a current game returns where you were before playing (leaving a custom game will take you back to custom mode, leaving a wifi game will take you back to wifi mode …)
- The crates have sound when they explode/get out the screen
- The plasma ball destroys crates
- Portals are animated, so is the portalGun
- The ending flag is red if you don’t have caught all the cakes
- The character is a little less slippery on the floor
- The more you push the jump button, the higher you jump
- Add (Menus):
- You can watch credits when you want if you have already finished the game once
- Credits changed a little
- Added “How to play” on the menu
- You can use the d-pad to select a map in Story (you can still use the d-pad in other modes to cycle through pages)
- Add (Custom menu):
- You can upload a map directly from the NDS (you choose which one you want to upload, you play it, then when you reach the finish line the upload begins)
- You can have as many maps as you want in the customGame directory
- Level editor (new map or edit an existing one)
- Add (Wifi):
- You can report bad maps
- Add (Other):
- German language (thank you Elric Ackbar)
The updates include two level editors, both for Java 5 and Java 6. You won’t be able to upload maps directly to the site, however – you’ll need to upload your custom-made maps using your DS. This is to prevent the spread of bugged maps. Also, a version specifically made for M3 and G6 flashcard users is also created for those having some problems running the game. Enjoy!
Download: StillAliveDS v1.1