StrmnNrmn on compiling Daedalus on Mac OS X

Daedalus for the PSP - Image 1 

Since when did StrmnNrmn do Get a Mac ads? Well, his latest blog update is all about compiling Daedalus PSP on Mac OS X, and if there’s one thing that you should know, it’s that he’s been able to speed up his process in coding everyone’s favorite Nintendo 64 emulator. With a quick conclusion, StrmnNrmn has what it takes to boot out Justin Long from his role as the Mac guy:

Daedalus PSP compiles perfectly under OSX. On my 2.4 GHz Macbook Pro it takes just under 50 seconds. On my 2.4GHz Windows machine it takes over 2 minutes to compile, so I’m very impressed with the results.

Talk about free promotion for Mac. But moving on, StrmnNrmn’s kept true to his word the other day about posting a very detailed – a very, very, very detailed – tutorial on how to compile Daedalus on Mac OS X. This will also help other homebrew developers in general since a large portion of the how-to revolves around setting up the PSPSDK on a Mac.

As we’ve stressed, the post is highly detailed since it tackles the many nuances and obstacles that you might/will encounter while trying to set up your homebrewing space on the Mac system. So, for those who are interested, the Read link is attached below. StrmnNrmn’s also welcome to constructive discussions in the comments section on his blog, so drop a line, why don’t you?

For StrmnNrmn’s tutorial, dock into the Read link below!

Daedalus for the PSP - Image 1 

Since when did StrmnNrmn do Get a Mac ads? Well, his latest blog update is all about compiling Daedalus PSP on Mac OS X, and if there’s one thing that you should know, it’s that he’s been able to speed up his process in coding everyone’s favorite Nintendo 64 emulator. With a quick conclusion, StrmnNrmn has what it takes to boot out Justin Long from his role as the Mac guy:

Daedalus PSP compiles perfectly under OSX. On my 2.4 GHz Macbook Pro it takes just under 50 seconds. On my 2.4GHz Windows machine it takes over 2 minutes to compile, so I’m very impressed with the results.

Talk about free promotion for Mac. But moving on, StrmnNrmn’s kept true to his word the other day about posting a very detailed – a very, very, very detailed – tutorial on how to compile Daedalus on Mac OS X. This will also help other homebrew developers in general since a large portion of the how-to revolves around setting up the PSPSDK on a Mac.

As we’ve stressed, the post is highly detailed since it tackles the many nuances and obstacles that you might/will encounter while trying to set up your homebrewing space on the Mac system. So, for those who are interested, the Read link is attached below. StrmnNrmn’s also welcome to constructive discussions in the comments section on his blog, so drop a line, why don’t you?

For StrmnNrmn’s tutorial, dock into the Read link below!

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