Japanese magazine Nintendo Dream sported full-page colored coverage of Super Paper Mario. As the April 9 release date nears for the U.S., you could say Nintendo's latest plumber platformer is on a marketing roll to lure back every Mario fan to the turtle-stomping, shell-kicking, brick-breaking, and coin-grabbing gameplay from the Famicom.
But now faced with a totally new enemy, Mario, Luigi, Princess Toadstool, and even Bowser must make an effort to preserve the Mario worlds from being completely obliterated by a crazy Count. This time around, each character sports their own abilities, augmented by ability-gifting Pixls, to progress throughout the zany world levels of Mario.
After a sneak peek at the 2007 GDC of the basic gameplay overview, scans from Jeux-France take it a step further to providing even more information on the new sets of enemies and characters you'll be meeting in-game, while demonstrating how certain parts of levels would require you to move from 2D to 3D.
Japanese magazine Nintendo Dream sported full-page colored coverage of Super Paper Mario. As the April 9 release date nears for the U.S., you could say Nintendo's latest plumber platformer is on a marketing roll to lure back every Mario fan to the turtle-stomping, shell-kicking, brick-breaking, and coin-grabbing gameplay from the Famicom.
But now faced with a totally new enemy, Mario, Luigi, Princess Toadstool, and even Bowser must make an effort to preserve the Mario worlds from being completely obliterated by a crazy Count. This time around, each character sports their own abilities, augmented by ability-gifting Pixls, to progress throughout the zany world levels of Mario.
After a sneak peek at the 2007 GDC of the basic gameplay overview, scans from Jeux-France take it a step further to providing even more information on the new sets of enemies and characters you'll be meeting in-game, while demonstrating how certain parts of levels would require you to move from 2D to 3D.









