Over on the Capcom Unity website, Deuce has two bits of information up that's certainly going to be welcome for all those having problems with the beta for Super Street Fighter II Turbo HD Remix. The first is news stating that Capcom has extended the beta till September 5. The second is a post detailing how the game patch will improve the experience for players in the beta. Find out the details after the jump!
Over on the Capcom Unity website, Deuce has two bits of information up that's certainly going to be welcome for all those having problems with the beta for Super Street Fighter II Turbo HD Remix. The first is an announcement (external link) stating that Capcom has extended the beta till September 5. The second is a post detailing how the game patch will improve the experience for players in the beta.
For those interested, below are the notes they've outlined for the patch:
- Crash while joining games has been fixed.
- Headsets no longer transmit constantly. (Please note: on some Arcade Sticks, the connection to your headset can be a little wonky, so if you're hearing static, check your connections!)
- KenÂ’s strong Shoryuken no longer juggles.
- KenÂ’s fierce Shoryuken now only juggles for a maximum of 3 hits.
- KenÂ’s roundhouse Hurricane Kick now leaves him slightly farther away from the opponent on hit.
- Default round number has changed to 5 for Ranked and Tournament matches.
- Win/Loss data now shows up in Player Matches.
- Game Speed has been fixed to match the original arcade game.
- Game no longer crashes when trying to select Akuma by the old code.
- Super Finishes now display correctly in 4:3 mode.
- Game no longer crashes when signing out during a Tournament.
- New netcode to reduce lag generate by packet loss.
- New rewind code that mitigates latency by smoothing out what people see on screen.
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- Capcom reverses decision, will release beta patch for Super Street Fighter II Turbo HD Remix
