Super Street Fighter II Turbo HD Remix: the old and the new

Super Street Fighter II Turbo HD Remix - Image 1We don’t know about you guys but we’re really looking forward to Super Street Fighter II Turbo HD Remix, especially after the developers have detailed the changes to the new game. There are enough changes to the gameplay – as the developer himself states – to credit it as a separate installment to the franchise instead of just “improving” on an old one.

Read the full article for more details on the changes in the game.

Super Street Fighter II Turbo HD Remix - Image 1 

We don’t know about you guys but we’re really looking forward to Super Street Fighter II Turbo HD Remix, especially after the developers have detailed the changes to the new game. There are enough changes to the gameplay – as the developer himself states – to credit it as a separate installment to the franchise instead of just “improving” on an old one.

Initially the developers only planned for the changes to be graphical, but they (thankfully) extended the changes to gameplay. According to the developer, the game will – technically – include two games in one. The “first” game will be the original one with improved graphics and music, while the “second” game improves on gameplay, balancing out the characters to make an “arcade perfect” game.

The “second” game is, formally, an optional mode to the game, and was designed to balance out the abilities of the fighters for better tournament play. It also improves on the controls, making the extreme difficult moves more accessible to those hands whose dexterity does not equal god’s.

The star characters (like Ryu) won’t be getting much changes. There will be a couple of nerfs to them (just to remove abusable moves) but overall they remain the same. Ryu may be the exception, as he will get a new move: the fake fireball (to psyche people out). The weaker characters will be getting a boost though.

Here are some of the changes to the controls in the re-balanced version:

  • Dragon Punch timing more forgiving – All Dragon Punches are easier because the timing window to perform them is no longer random—you now always get a 15 frame window rather than a random number between 8 and 15 (and you only had a small chance of getting 15 in the original game)
  • 360s alternate motions – 360 motions are easier because they no longer require you to hold up and accidentally jump.
    Tiger knee motions removed – Most commands ending with diagonally up/forward have been changed to much easier motions.
  • Mash moves easier – The “mash moves” require less mashing. That means it takes fewer button presses to activate Chun LiÂ’s Lighting Legs, HondaÂ’s Hundred Hand Slap, and BlankaÂ’s Electricity.
  • All 3 button moves changed to 2 buttons – All moves that required three simultaneous button presses now only require two.

Via Capcom

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