Table Tennis Screens and Features

Rockstar has been hard at work on their soon-to-be released ping pong simulator entitled Table Tennis. After having their website go live a few days back, today they’ve released a new batch of screenshots along with the game’s most important features. Using the Rockstar Advanced Game Engine, Table Tennis will create an addictive experience through it’s simplicity that showcases the possibilities of the next generation of gaming. Each of the 11 characters contain an average of 30,000 polygons, which is much greater than what Xbox and PS2 gamers are used to. Players will have realistic movements and racket swings which will create a realistic sense of inertia, adding a whole new aspect to tennis-style games. For the features list, be sure to check out the full article.

Rockstar has been hard at work on their soon-to-be released ping pong simulator entitled Table Tennis. After having their website go live a few days back, today they’ve released a new batch of screenshots along with the game’s most important features. Using the Rockstar Advanced Game Engine, Table Tennis will create an addictive experience through it’s simplicity that showcases the possibilities of the next generation of gaming. Each of the 11 characters contain an average of 30,000 polygons, which is much greater than what Xbox and PS2 gamers are used to. Players will have realistic movements and racket swings which will create a realistic sense of inertia, adding a whole new aspect to tennis-style games.

    * The intensity and speed of a fighting game, wrapped in a tight gameplay mechanic that offers a highly unique experience.
    * Table Tennis utilizes R.A.G.E., the Rockstar Advanced Game Engine.
    * Characters you saw included: Mark from England, Liu Ping from China and Luc from France. Arenas you saw included: Liberty   Northside Prep in the US, National Table Tennis Auditorium in China and Saint Nazaire Coliseum in France.
    * 11 playable characters in all from countries including Japan, Brazil, Sweden, Egypt, the U.S. and others.
    * Each character possesses a distinct personality and playing characteristics.
    * 7 male characters, 4 female characters.
    * Each player has four attributes: Spin, Accuracy, Speed and Power.
    * 19 unique venues complete with crowds that chant your name in support and react like a live audience.
    * Each character contains an individual skeleton, as well as highly detailed skin, hair and facial textures.
    * An average of 30,000 polygons go into creating each character.
    * Multiple outfits for each player featuring life-like cloth physics that ripple and sway as you dart around.
    * Incredibly easy to pick up and play, the controls of Table Tennis are very intuitive.
    * Shoulder buttons are used for “Focus” and “Drop” shots.
    * A slight trail that changes color follows the ball. The color is dependent on what shot is used and the amount of spin is put on the     ball, this becomes useful to determine what kind of shot you should use to return your opponents volley.
    * Placing and retuning shots strategically are the key to winning.
    * Controls are as follows:
          o o Left Analog – Player Movement / Ball Placement During Shot
            o Right Analog – Paddle Movement (each direction corresponds to a Face Button, X, Y, A, and B.
            o X Button – Left Spin
            o Y Button – Back Spin
            o A Button – Top Spin
            o B Button – Right Spin
            o R Trigger – Right Spin
            o L Trigger – Left Spin
            o RB- Hold + Spin for Focus Shot
            o LB – Hold + Spin for Drop Shot
    * Tournament matches are best two out of three, played to 11 points and must be won by 2 points. This can also be customized in    the menu.
    * Reflections on the floors and playing surface, as well as the multiple lighting sources and shadows provide an incredible amount of realism.
    * Real world sponsors such as Adidas, Butterfly, Killerspin, Paddle Palace and more.
    * Player models move realistically with footwork and racket swings linked together to create a realistic sense of inertia and                 movement while the action remains fast, intense and natural.

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