Takeshi Arakawa: Some Dissidia changes are due to cultural differences

Dissidia: Final Fantasy - Image 1 When Dissidia: Final Fantasy comes to the US and Europe, it’ll be a somewhat different beast than what was unleashed in Japan late last year. According to producer Takeshi Arakawa, some of these changes were implemented in consideration for the different sensibilities of non-Japanese gamers. More in the full article.

Dissidia: Final Fantasy - Image 1

When Dissidia: Final Fantasy comes to the US and Europe, it’ll be a somewhat different beast than what was unleashed in Japan late last year. There’s a new Arcade Mode, more cutscenes, and gameplay has been tweaked further for balance.

Another thing receiving an overhaul is the game’s tutorial, which has been cut down to a mere 10 minutes compared to the longer one found in the Japanese version. According to producer Takeshi Arakawa, this was done in consideration for the different sensibilities of non-Japanese gamers.

Speaking to German site PlayStationPortable.de, Arakawa explained that since Japanese gamers have an RPG culture, long tutorials that can last up to an hour don’t even faze them. Gamers in other regions, however, might not be so patient.

Arakawa also mentioned that playing from start to finish would take around 40 hours in the Japanese version, but this has been shortened to around ten hours for the international release. That’s just gameplay time, though. Content-wise, players will still need to sink more than 40 hours into Dissidia to see everything it has to offer.

Dissidia: Final Fantasy will be released in North America on August 25, in Europe on September 4, and in Australia on September 3.


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Via PlayStation Portable.de

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